Idea: take the yearly wages she'd pay the assistant, and use them to pay the books.
Idea: take the yearly wages she'd pay the assistant, and use them to pay the books.
She once cursed an ex with never being able to ever get a good cup of coffee in his life ever again.
She once cursed an ex with never being able to ever get a good cup of coffee in his life ever again.
I learned that from Alice in Wonderland.
To this day, it has made people think I'm a decent GM.
I learned that from Alice in Wonderland.
To this day, it has made people think I'm a decent GM.
- Born with mad improvisation skills
- "Yes, and" or "No, but" all the time
- Will give the players exactly what they want (and most of the time make them regret it deeply).
- Born with mad improvisation skills
- "Yes, and" or "No, but" all the time
- Will give the players exactly what they want (and most of the time make them regret it deeply).
Dropping this here to see if it's up to your tastes (Prediction: it will be)
Dropping this here to see if it's up to your tastes (Prediction: it will be)
I can also recommend some very sweet 2-Player games, like "Your Friend in WitchCraft" which is a letter game where two magic users write letters to each other (bonus points if we play via actual written letter)
I can also recommend some very sweet 2-Player games, like "Your Friend in WitchCraft" which is a letter game where two magic users write letters to each other (bonus points if we play via actual written letter)
There is a quote from it I often remember when I am thinking of game systems: "“Question Authority. Question Society. Question Reality. Question Yourself. Question your conclusions, your judgments, your answers. Question this."
There is a quote from it I often remember when I am thinking of game systems: "“Question Authority. Question Society. Question Reality. Question Yourself. Question your conclusions, your judgments, your answers. Question this."
Weirdly enough, my last 4 or 5 reads were a bunch of Solo RPGs. Can recommend the "Destroy this Deck".
Weirdly enough, my last 4 or 5 reads were a bunch of Solo RPGs. Can recommend the "Destroy this Deck".
I wonder what makes TTRPG so prone to "one size fit alls" and "I know this game, why would I try another?"
I wonder what makes TTRPG so prone to "one size fit alls" and "I know this game, why would I try another?"