j laferrera
laferrera.bsky.social
j laferrera
@laferrera.bsky.social
graphics library update - dealing with rgb565 was a drag but now i can memcpy the temp buffer to the framebuffer and hitting fps of 500+
January 1, 2025 at 3:37 PM
latest and greatest on the graphics library - transformation matrices.
December 29, 2024 at 2:27 AM
and now rendering some text. not the most elegant solution, but just treating each glyph as 8x8 sprite. quick and dirty, but also allows scaling - my main goal was to just print the FPS on the display.
December 26, 2024 at 12:27 PM
writing a graphics library in C, very inspired by Processing. so far just rendering by directly to the frame buffer.

trying to bring some fun to this raspi 0w and tiny square oled display.
December 25, 2024 at 2:35 PM