Lars Thießen
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larstofus.bsky.social
Lars Thießen
@larstofus.bsky.social
Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Also, since multiple players can use different modes on the same server, I guess it's not a traditional lockstep protocol? So the server isn't necessarily waiting for the inputs of all players to execute the next tick but is free to continue regardless.
November 16, 2025 at 3:10 PM
Also, since multiple players can use different modes on the same server, I guess it's not a traditional lockstep protocol? So the server isn't necessarily waiting for the inputs of all players to execute the next tick but is free to continue regardless.
November 16, 2025 at 3:02 PM
Oh, I can't believe I forgot that one :o The game with the "immersive" health tatoo!
October 30, 2025 at 5:25 PM
Oh, never thought of that. You are correct, this works perfectly. I'm learning a lot here, thanks for the notes!
October 29, 2025 at 9:38 PM
:o I was aware that the overhead was fixed at some point, but I wasn't aware that it was that recently! I would have assumed that it was years ago :D
October 29, 2025 at 9:32 PM
Event nodes are even weirder. They start "disabled" and are "enabled" when connecting other nodes to them. So far so logical.
But after disconnecting all connected nodes the node still remains "enabled". This apparently doesn't produce any overhead, but why was it disabled in the first place then?
October 29, 2025 at 9:21 PM
Next stop: Node editing
Unreal has this handy sequence node to clean up big long functions.
But you can only add new steps to the sequence at the very end :(
If you want to introduce a new step, you have to rewire the whole thing. Being able to reorder the pins could make this a lot smoother (4/?)
October 29, 2025 at 9:12 PM
Oh, copy & paste is obviously also not available here, so there's really no way around it :/ (3/?)
October 29, 2025 at 9:06 PM
If you create an output pin as input by accident, you can't just drag it in the correct section, instead you have to delete it and re-create it instead in the correct section (2/?)
October 29, 2025 at 9:06 PM
Update: Found it by typing "recycle bin" into the path text box of the file explorer. Pretty sure there has to be an easier way, but too annoyed to do more research on this to fix it :/
October 28, 2025 at 8:30 PM
There's been an update! 👋
The site admin resurfaced just a few hours ago, granting more site permissions to another team member. So the whole situation looks less dire for now. They also seem to work at a backup plan, but I guess this could still take a while.
October 21, 2025 at 5:36 AM
Due to the site's bot protection even the current staff has no easy way of backing up the contents!
Not sound alarming here, just repeating my understanding of the situation. If you want to check the discussions yourself, you can see them on the site's Discord: discord.com/invite/SU27y...
(3/3)
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October 20, 2025 at 8:30 PM
The main person behind the site went offline some time ago and isn't answering any messages anymore 😶 There is no sure way of knowing what happened to this person, but if they should stop paying the bills, there's a good chance that the whole wiki and it's content disappears from the internet. (2/?)
October 20, 2025 at 8:29 PM