Lazy Ben
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lazybengames.bsky.social
Lazy Ben
@lazybengames.bsky.social
#SoloDev busy making an unnamed sci-fi gardening game.

#GameDev streamer Monday-Thursday @ 9:30 am (GMT) over on Twitch!
twitch.tv/lazybengames

YouTube Devlogs: https://youtube.com/@lazybengames
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Spent the day putting reflections into the renderer! It’s coming along. 👌 #gamedev | #indiedev | #solodev
Messing about with the post processor today on stream. #gamedev
December 3, 2025 at 7:03 PM
I’ve started work on the game UI this week. Custom mouse cursors are possible and you can make them huge. I’ve also implemented a bokeh blur effect that appears when you open menus. 👌
#gamedev #indiedev #solodev
December 2, 2025 at 7:17 PM
Today was the first day back on my SciFi gardening game after 5 months of engine coding. Expect some pretty in-game UI pics over the coming months 👌
#gamedev #solodev #indiedev
November 25, 2025 at 5:51 PM
It feels great to finally have a character running around the world again! It’s been a few months of stripping down the game engine to build out a prefab system and piecing it back together! The bandaid is finally off and I can build levels again! 👌
#gamedev | #indiedev | #solodev
November 22, 2025 at 11:48 AM
I’ve spent the last few days putting shadows into the renderer. They definitely make scenes look a lot less flat and 2D. 👌 #gamedev | #indiedev | #solodev | #gameengine
November 18, 2025 at 8:24 PM
I’ve been brainstorming planet biomes for my sci-fi gardening game. How about a planet entirely covered in ankle-deep liquid mercury where plants as tall as buildings soak it all up and rain it back down on the player? 👌
#gamedev | #indiedev | #solodev
November 13, 2025 at 7:14 PM
Spent the day putting reflections into the renderer! It’s coming along. 👌 #gamedev | #indiedev | #solodev
November 12, 2025 at 4:29 PM
I’ve been working hard on texture generation in the level compiler. Combining textures across prefabs to reduce overdraw is now a thing. You can lay down practically infinite layers of floor textures with zero overdraw. 👌
#gamedev | #indiedev | #solodev
November 7, 2025 at 4:55 PM
I’ve spent a second day working through c++ coroutines. Once you hide away all the fluff you can actually wrap them up in to a nice little api that’s easy to use. I’m a bit stumped on use cases tho.

Question: Anyone have any experience using them in their games?

#gamedev #indiedev #solodev
November 4, 2025 at 4:12 PM
Took the day off engine coding to have a look at c++ coroutines…holy moly that was an experience.
#gamedev | #indiedev | #solodev
November 3, 2025 at 5:11 PM
I’m 75% done with the level compiler in my game engine. Animated rigs, rivers, and ponds are now all supported. I’ve got triggers, colliders, and paths to do next but these don’t require any art assets to be compiled into game data, so should be quicker to do! 👌
#gamedev | #indiedev | #solodev
November 2, 2025 at 8:19 AM
Just finished a good week of coding on the game engine. I’ve been working on the content pipeline that transforms text files produced by the level editor into binary game data. It’s 50% done I’d say so one more week should do it! 👌
#gamedev | #indiedev | #solodev
October 24, 2025 at 4:21 PM
Finally, after 2 months of development, the prefab system in my engine is done! A lot of code clean up to do tho! 👌 #happy #gamedev #solodev #indiedev
October 11, 2025 at 7:10 PM
Here's a nice screenshot of the editor in my #gameengine.
Still work to do, but getting there now!

#gamedev | #solodev | #indiedev
October 8, 2025 at 2:09 PM
It’s the end of a productive week! I wrote my first Twitch overlay (to warn viewers/me ads are starting). I also made progress on my level editor. I can now add/remove triggers! 👌
#gamedev | #solodev | #indiedev
September 26, 2025 at 5:15 PM
I’m going to have an experiment with the Twitch API today. The goal is to write an ‘ads starting soon’ overlay for my #gamedev stream. Am I going to be in for a good time? 🤷
September 21, 2025 at 8:27 AM
I’ve been stressing out the new prefab system in my engine today. I integrated triggers and started on colliders. The system held up well overall and it should be straightforward to integrate gameplay specific content when I begin full production on the game in a few weeks! 👌
#gamedev | #solodev
September 18, 2025 at 2:20 PM
Awesome Twitch stream today! I’ve been spending my days coding up a new iteration of the level editor in my engine. It’s nearly there! Today was the properties panel! Who’d have thought that would be my most popular stream to date!?
#gamedev | #solodev | #indiedev | #indiegame
September 15, 2025 at 4:44 PM
Finally got to the end of implementing prefabs in my game engine. Nearly time to move to full-scale production of my Sci-Fi gardening game! It’ll be nice to get back to some gameplay coding!
#gamedev | #indiedev | #solodev | #indiegame
September 12, 2025 at 5:51 PM
I got prefabs working in the editor today! You can now draw in a bunch of sprite sheet tiles and add collision, particle effects, scripts etc. Save this as a prefab brush and stamp instances of it around the level. Prefabs can also contain other prefabs and it’s turtles all the way down! #gamedev
September 11, 2025 at 4:03 PM
I’ve been building a new pc and installing the new CPU may have been the scariest thing I’ve ever done! 😬 #gamedev
September 5, 2025 at 7:26 PM
Great day coding up the game engine’s editor. I’ve been working hard on a content cache that allows for asset hot loading across the entire engine. The goal is to be able to slot in new asset types and have it all just work. 👌
#gamedev | #indiedev | #solodev
September 4, 2025 at 2:55 PM
This week I’ll be reworking the Content Cache in the game engine. It has responsibility for loading and managing editor assets. Adding a new asset type currently requires a fair bit of boiler plate. But,I think I can eliminate almost all of it! 👌
#gamedev | #solodev | #indiedev | #indiegame
August 11, 2025 at 6:49 PM
You know when a morning’s work turns into a several day slog? I revisited the engine’s lighting system. The plan was to fix a particularly unfriendly crash bug in the lighting generation…it turns out there is quite a lot that needs improving and the bug is probably due to bad design. 🫠
#gamedev
August 6, 2025 at 5:15 PM
Just my finished my longest ever #gamedev stream! 7.5 hours of none stop c++ coding. Mainly refining code and fixing bugs. The engine is heading towards a pretty stable state now! Thanks to all the chatters! It makes streaming super fun! 🥰

#solodev #indiedev #indiegame
July 31, 2025 at 5:15 PM