Savaged Regime
lazygecko.bsky.social
Savaged Regime
@lazygecko.bsky.social
As is tradition with the pop culture influencing Gen X developers in the 90s, the internal video filename for the ion cannon FMV in Command & Conquer is simply called "akira.vqa"
November 28, 2025 at 6:25 PM
The original arcade cabinet uses simple discrete analog synths for each sound effect, which is an insanely cool pre-digital solution. You could likely make some digital analog emulation to reproduce the audio since the schematics are in the manual which has been archived.
November 28, 2025 at 1:26 PM
The Quake 1 axe sound is just the Metal Hit sound from Korg M1, and the signature grenade bounce is in fact the same sound nearly 2 octaves lower.
November 26, 2025 at 4:30 PM
I've always assumed the fireball works the way it does in Super Mario Land because they gave up programming any semblance of gravity physics for them. No idea if that was the actual reason or if there's an explicit design reason for it.
November 25, 2025 at 4:47 PM
I always thought this aesthetic was called Kirbytech. The article says Greebles was coined by Lucas during the production of Star Wars, which would be after Jack Kirby started drawing these kinds of elaborate machine embellishments.
November 23, 2025 at 9:37 PM
Sonic CD US Metallic Madness is mostly just riffing on top of this sequence preset from Korg Wavestation
November 21, 2025 at 2:55 PM
Nothing makes me not want to support an audio company quite like having a plugin UX acting like a glorified storefront deceiving you by presenting presets (alongside the ones you actually own) you don't even have full access to. There's so much annoying friction like this in Addictive Drums 2.
November 17, 2025 at 4:18 PM
The FL Studio sampler getting an offset knob is a relatively recent addition but an extremely welcome one. By automating it with a random LFO signal you can add a degree of humanization to any kind of repeated oneshot sample.
November 12, 2025 at 8:00 PM
November 11, 2025 at 4:37 PM
Once in a while I like to indulge in some Techno but I have a crazy deliberating amount of impostor syndrome when it comes to this genre. I have no clue how you're "supposed to" produce this stuff and just operate purely on vibes.
November 9, 2025 at 2:03 AM
The epilogues for some of the villains shown during the credits for the Genesis version of the 1995 Spider-Man TAS game are kinda messed up.
November 8, 2025 at 1:07 PM
Denoisers are usually seen as very clinical editing tools but I like the way they work on pads in place of a typical filter, especially after you add reverb+delay back in afterwards and how the "artifacts" interact with them. Doing EQ/filter preprocessing before the denoiser also sounds cool.
November 6, 2025 at 12:48 AM
I don't know if putting a transient shaper on the drum bus should be considered bad form but I just love messing around with the entire signal this way
November 2, 2025 at 8:50 PM
Different varieties of FM Gabber kicks going doink doink doink
October 26, 2025 at 1:36 AM
Just an old brief style study trying to make Acid Breaks in FM simulating squelchy distorted 303s. Dated January 2021. God, it didn't even feel like it was that long ago.
October 25, 2025 at 1:30 AM
First time doing growly FM sax. Very unwieldy with inharmonic noise as a byproduct. I just hope the worst artifacts are buried enough in the full mix. Essentially you have to abuse the hardware LFO at max speed to attain the effect. OP1 feedback values need to be very surgical as well.
October 7, 2025 at 2:05 PM
Nope
September 29, 2025 at 10:16 PM
Currently fascinated by Bleep Techno which was an a short lived, almost exclusively UK offshoot from the late 80s that didn't really survive the rapid evolution of dance music at the time. And to really drive home the point this Hypnotone single uses Game Boy imagery for the vinyl cover.
September 25, 2025 at 2:42 PM
Hot take but I actually liked the doc robots in MM3 and thought having the original stages recontextualized with harder level design was more interesting padding than the back-to-back castles that became formula in subsequent games. I think they could have really iterated on this concept somehow.
September 18, 2025 at 8:45 PM
If you want a trip, just browse Discogs for thumbnails of compilation albums from the 90s.
September 5, 2025 at 6:29 PM
Appears that actually being nice and paying to register WinRAR is effectively pointless, when it turns out your "perpetual" license is only valid for that specific version. Found out the hard way after updating due to the exploit announcement.
August 12, 2025 at 5:29 PM
Look no further than the original Might & Magic series. It's possible the bestiary of PS3 was directly inspired by that given how early dungeon crawlers were popular in Japan and ported/localized to computers like PC-98.
August 6, 2025 at 1:16 PM
Oh, there's another Superman movie coming out. That gives me an excuse to post this lame joke
July 8, 2025 at 6:05 PM
And his arch nemesis; the fastest quilboar alive
July 4, 2025 at 9:59 PM
Playing WoW again. As a habitual orc player I never thought I'd play a kul tiran but this was too good an opportunity to pass up.
July 4, 2025 at 9:59 PM