How long should an encounter last until said opponent is no longer able to retaliate?
Because if the sense is defend MC2 with a gun, the problem isn’t solved.
How long should an encounter last until said opponent is no longer able to retaliate?
Because if the sense is defend MC2 with a gun, the problem isn’t solved.
Things that require dedicated scripts meant for it which is where another dilemma comes in.
Things that require dedicated scripts meant for it which is where another dilemma comes in.
It’s a downside of guns to me in Choreo.
It’s a downside of guns to me in Choreo.
The sounds are actually all in-world. It’s a really cool PCVR game world for 4v4 tactical PvP. All the sounds (minus the half slide rack and the bullets being put in the mag) come directly from the world.
It’s called Tactical Breach
The sounds are actually all in-world. It’s a really cool PCVR game world for 4v4 tactical PvP. All the sounds (minus the half slide rack and the bullets being put in the mag) come directly from the world.
It’s called Tactical Breach
We’ve been practicing and excelling with VRChat’s latency for almost 2 years and can make any fight scene we can imagine in minutes instead of hours.
We’ve been practicing and excelling with VRChat’s latency for almost 2 years and can make any fight scene we can imagine in minutes instead of hours.
For example:
If you quick draw from the hip, there’s a very high chance everyone else just saw you fire a round into your own foot if you did it too fast.
(It’s hard to learn the timing)
For example:
If you quick draw from the hip, there’s a very high chance everyone else just saw you fire a round into your own foot if you did it too fast.
(It’s hard to learn the timing)
DOUBLE MEIA LUA YEAHHHHHH
DOUBLE MEIA LUA YEAHHHHHH