Lemonzy
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lemonzy.bsky.social
Lemonzy
@lemonzy.bsky.social
French developer creating a unique space game with voxels.
Lemon lover in my free time 🍋

YouTube: https://youtube.com/@lemonzy
If the server is also a client, I can use compute shaders, but if it's a dedicated server, I'll need to maintain a CPU version of my generation algorithm to do server-side checks of client actions 😬
In any case, I'm glad you don't notice any apparent delay.
July 20, 2025 at 6:34 PM
Thanks for your answer. I asked this question because I'm hesitant to transfer all my voxel generation and meshing to the GPU. But this has many drawbacks: complex pipelines compared to the CPU version, the physics needs readbacks, and I have to make it compatible with networking.
July 20, 2025 at 6:34 PM
Do you notice any latency due to these readbacks?
July 20, 2025 at 11:11 AM
I think @acerola.gg has something to say about this :D
February 14, 2025 at 12:17 AM
It was fun to get it working properly 😅
December 26, 2024 at 1:13 PM
Wow, 1 draw call is impressive. Good job!
November 24, 2024 at 5:52 PM
Awesome! I assume you're using 6 quadtrees? Do you use big_space to handle this scale or is it custom made?
November 24, 2024 at 5:34 PM