Luis Fernando
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lfsandrin.bsky.social
Luis Fernando
@lfsandrin.bsky.social
Sr. Technical Designer at Cloud Chamber
🛠 on the future of Bioshock
Past titles: The Callisto Protocol, Gears 5/Hivebusters/Tactics, Gotham Knights

Catch me Beyond the Pixel: https://youtube.com/@beyondthepixelYT

💭 Dream Big
✊ Fight Hard
❤️ Love Always
This is so cute! As a fan of both trains and cats this is right up my alley. Looking forward to playing!
December 15, 2025 at 11:06 AM
Is it a situation where technically you could play MGS3 before 1 and 2 since it's first in the timeline, your enjoyment is significantly improved having played the first 2?
December 11, 2025 at 9:47 AM
To an Octopath heathen, would you recommend to just jump straight into 0, or is Octopath 1 and 2 recommended reading to reap the full experience?
December 10, 2025 at 10:15 AM
Entropy comes for all our thumbs eventually!
December 8, 2025 at 10:01 PM
I eagerly await, with plenty of dog treats at the ready for Agent Thunder ;)
December 8, 2025 at 9:59 PM
I've pitched "Secret Agent Dog Game" to every single studio I worked at for the past 12 years, I'm so glad someone is finally doing it! Looks amazing I can't wait to finally play it!
November 21, 2025 at 8:32 PM
Thanks for the tag Adrian, always nice to hear from you 🤘

For me, the simple things come to mind from 🇧🇷; like my aunt's special sweet fruit salad w/ grenadine, or my dad's stragonoff mixed with straw potato sticks for extra crunch. One day I'll recreate! Gonna pass to @thieamy.bsky.social!
October 13, 2025 at 5:22 AM
Potentially the most out-of-pocket D&D paladin sidequest:

"Help mortal, please push up thine co-piloting seat; for my holy girth is unable to transcend the narrow passage the lies twixt thine elated 'front' and myself-forsaken 'back' of thine automotive conveyance device"
July 8, 2025 at 1:27 AM
At the end of the day, games are really hard to make, especially at really massive scales. It would be nice to be more open about the process because I personally find it fascinating, but it requires a certain amount of grace and understanding from players instead of outright outrage.
July 4, 2025 at 5:52 PM
By the time the game releases, so many cuts could be made to that feature: Enemies may only be pulled towards the player to prevent them from being thrown off navigation, objects may not be dynamically destructible for perf optimization, or cut entirely because it doesnt the combat loop well.
July 4, 2025 at 5:50 PM
For example let's just say in a made-up Castlevania trailer, you see the protagonist use the whip to grapple a character and throw them into a box, which shatters into a million pieces. That feature may seem simple, but it interacts with so many systems: AI, Nav, Animation, Character, Physics, etc.
July 4, 2025 at 5:47 PM
The intention is never to deceive. If something ends up in the trailer, it likely means that at the time there was real confidence that feature was going to shipping. However, its easy to get a feature to the point it looks good; shipping it fully functional is what takes a lot of work.
July 4, 2025 at 5:41 PM