lilia
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liaall.bsky.social
lilia
@liaall.bsky.social
things, mostly devlogging of the videogame "ALLE" | generally mentally unstable takes | other things as well, she/her
Pinned
the days go by so fast! all of the times of day are so mood

im rly happy with getting this working, progress,,

#gamedev #devlog #gamemaker #notahorrorgame
I should probably just make the alle demo first and ship it off with like intentionally impossible puzzles to see what people do to get answers so i can avoid them in the actual game、

but a beach episode as the pilot also sounds very funny

#gamedev #gamedesign #indiedev
December 20, 2025 at 10:34 AM
ok but what if more than a few books..
2 readable books does not a library make.

#gamedev #gamedesign #leveldesign
December 7, 2025 at 6:57 AM
the days go by so fast! all of the times of day are so mood

im rly happy with getting this working, progress,,

#gamedev #devlog #gamemaker #notahorrorgame
November 29, 2025 at 6:18 AM
day,,??? 15?? of working on the backgrounds code??
its still just white and i cant get the index to not be "-1"

#gamemaker #devlog #gamedev
November 29, 2025 at 1:49 AM
been working on this idea for 6 months, oh am i slow
#gamedev #devlog
November 21, 2025 at 8:48 AM
treating the real world as a big pile of side quests and random events makes leveling more fun
November 13, 2025 at 10:07 AM
i finally made the inputs work

yesssss

#gamedev #devlog

now back to the other prototyping problems......
November 11, 2025 at 8:02 AM
i cant figure out how to do universally applicable event flagging #gamedev #gamemaker #devlog

or the input thing, but music reworking has been fine even as the sound system generally is not working out "easily"
November 11, 2025 at 6:27 AM
i will Inputs.Profile().button_input_jump() right out of the window as i am never getting this way of doing it working

#gamedev #devlog #coding #gamemaker

i fear modular saving will take half of the real dev time to even prototype
November 6, 2025 at 2:01 AM
fg_valley_strawberryrock.png #gamedev #devlog
October 25, 2025 at 11:00 PM
trying to figure out what way i should do schedules and how things interact if they are in the room with you when the timestates change, maybe like a highlight with a countdown hmm
#gamedev #gamedesign

a store wont stay open for you after closing if you arent in there, usually
October 19, 2025 at 3:47 AM
a job in #gamedev or #music or something would be cool

i would like maybe at some point earn money too

i have a slightly weird art style but maybe that would be something unique or like a "name 5 things you like about yourself" answer, hmm
October 14, 2025 at 9:23 PM
re-microwaved, yesterday's instant noodles taste about the same as the noodles from nearby restaurants

so as a cost saving thing, om nom nom
October 4, 2025 at 2:17 PM
250 hours of working on the game 🎉🎉🎉 #gamedev #devlog

i still dont understand how people do game jams in like 7 hours...
i might just be a bit dumb

...no this isnt counting time spent on planning or making music...

look at this dumb old planning image
October 1, 2025 at 9:47 AM
The 47 tile autotile -> 9 tile brush-> 1 tile brush -> 16 tile autotile -> 47 tile autotile pipeline is real

#gamemaker #gamedev
September 30, 2025 at 6:55 AM
Im so unbelievably dumb with how i have been making tilesets.

i am crying about it in the corner of my harder than difficult, but also basically useless autotile setup.

#gamemaker #gamedev #devlog
September 26, 2025 at 11:53 AM
one thing that sucks with games that have main menus, the ones i play, often have really good menu themes... so i actually just sit listening to the music instead of playing

this is why ill not be making a main menu for my game and you are just dropped in when it opens

#gamedev #gameaudio
September 19, 2025 at 8:58 AM
me doing #gamedev is changing 1 line of code and the compile time cuts itself in half
September 15, 2025 at 3:26 PM
in 1 upgrade silksong really went from "i hate it here" to "omg this game is so fun"
September 7, 2025 at 12:06 AM
hi #gamedev oomfs
#gamemaker is confusing sometimes but like why cant i just make all my game inputs ( controls ) macros,?

is that a bad idea?
September 3, 2025 at 11:42 PM
flower in a pot vs. flower in a pot, but it has a rly cool hat (but the flower also smokes so the hat probably smells rly bad)

#gamedev #pixelart #procrastinating #lifesmanyquestions
September 2, 2025 at 1:42 AM
if i had money to host something like a AI crawler / bot trapper coding jam, i would try since it could be fun.

I dont nessesarily need that made (dont own a website), but i think a lot of people would really want those.
August 21, 2025 at 9:29 PM
There are so many concepts I know I Need for the game but just dont know how to code in #gamemaker

like most of my recent #gamedev has been #composing the #music and developing the in-game environments and time systems.

...But cannot find a good way of putting backgrounds up depending on the time.
August 17, 2025 at 2:26 PM
there is a song in the ALLE ost where it goes from 4/4 to 8/4 to 7/4 to 6/4 to 5/5 back to 8/4 7/4 6/4 5/4 and then back to 4/4 and i love it and hope it stays in for that area.

People will barely even notice its doing it because of the mixed meter on top of it but whatever...

#gamedev #gameaudio
August 8, 2025 at 6:13 AM
i honestly felt so cool after i made a working scaling code for an object (i can just type in the sizes and it acts like it should) and then instantly felt dumb, i have 0 clue how to actually work in the mechanic I want and need,

#gamedev #gamemaker

its really the its so over / we are so back meme
August 7, 2025 at 4:42 PM