lichzelg
lichzelg.bsky.social
lichzelg
@lichzelg.bsky.social
Architecture/CS student | Modernist with code & concrete | Believer in science, progress, and a fair society
Around this time last year I worked on shadow cubemaps. I realized I had survivorship bias—only sharing the successes. The real lessons came from the weird glitches caused by bad matrices and wrong assumptions. So here are the parallel-universe ‘oh-please-no’ shadow realities… and the final result.
December 7, 2025 at 4:43 PM
Today I published my first Unity tutorial on how to implement Pseudo-Isometric Camera rig: transform functions, planar movement, smooth rotation and zoom using linear interpolation. I would be glad to hear your feedbacks! Tutorial: kutaycoskuner.github.io/blog/tutoria...

#unity #isometric #camera
Blog | Kutay Coskuner
kutaycoskuner.github.io
November 26, 2025 at 4:59 PM
Normal maps store 3D surface direction data in a texture, letting engines fake detailed lighting without heavy geometry. A key idea in graphics for adding rich detail efficiently. And, this is what happens if you use single normal texture for all of your textures in the scene.
November 17, 2025 at 10:50 PM
Reposted by lichzelg
“Permanent Standard Time (not springing ahead in March) could prevent 300,000 cases of stroke per year and lower nationwide prevalence of obesity by 2.6 million.” #DitchDST
November 2, 2025 at 6:56 PM
Reposted by lichzelg
"Sick Architecture confronts our worsening apocalyptic condition head-on."

4Columns reviews a new collection that examines the intertwined histories of built environments and the scourges they harbor, house, and cause:
Sick Architecture
4Columns arts criticism weekly.
4columns.org
October 29, 2025 at 12:16 PM
Reposted by lichzelg
Robots weren’t always just tools in the service of human productivity.
In Praise Of Useless Robots
The most intriguing robots aren’t built to work, but to make us imagine other worlds.
thereader.mitpress.mit.edu
October 29, 2025 at 6:31 PM
Reposted by lichzelg
🚨 Radical reform is needed to safeguard the future of academic publishing.

We are calling on the global research community to come together to develop new, sustainable and open models.

Find out how we can work together 🔗 https://cup.org/43uLE1a
October 28, 2025 at 2:36 PM
This is not a Gimbal lock. My buggy rig is attempting to skip world coordinates entirely by folding spacetime to form a wormhole.
October 27, 2025 at 8:01 PM
Reposted by lichzelg
SNAP isn't about "people who don't work." It's about people who don't get paid enough to live.

Of the 40 or so million people who rely on food stamps:

* Two-thirds are children, seniors, or disabled

* Most working-age adults who receive SNAP are employed—but in jobs that pay poverty wages
October 27, 2025 at 12:48 AM
Development paradigms are shifting. Today I'm testing the Gemini CLI's utility as an integrated code assistant. As a Project I'm aiming to create something useful, a browser extension for dynamic content filtering, then compare AI-assisted vs. manual development metrics.
October 16, 2025 at 4:15 PM
Today I learned: while studying database design, I realized arrays aren’t ideal for complex data. Instead, use foreign keys for one-to-many and junction tables for many-to-many. Clear naming conventions make these relationships easier to scale and maintain.
October 12, 2025 at 4:17 PM
Parallax mapping in computer graphics fakes depth using height maps — cheap and real-time friendly. Works well, but at steep angles the illusion breaks because geometry doesn’t actually move. Here is a weird inception bug that I had while attempting to implement it :)
October 7, 2025 at 7:49 PM
devlog:

Implemented the UV Grid Preset to Blender playground addon, Lightbox.

Target is to preview UV test grid or Clay material with consistent naterials (mutually exclusive) to all meshes, non-destructively, Eevee-compatible.

github.com/kutaycoskuner/lightbox
October 2, 2025 at 5:31 PM
Built a text-to-image tool for syntax-highlighted code blocks to share clean, consistent snippets online.

Explore it here: github.com/kutaycoskuner/project_toolkit_py

You’ll also find my other small open-source projects there. Open to feedback & suggestions!
September 28, 2025 at 11:24 AM
Learned about symlinks: they’re shortcuts pointing to files/folders instead of copying them. In my use case, I symlinked my binary—content (images, gifs, videos) from my cloud folder directly into my git repo for easy organization without duplication.
September 27, 2025 at 8:12 PM