Anton
lightny.bsky.social
Anton
@lightny.bsky.social
I'm a 27y.o. guy working as a system analyst that recently started a gamedev side project. Originally from Russia, I have a business degree from the University of Edinburgh.
Bluesky seems like a nice place, so here I am
We already have a working prototype, so you can brew potions, grow ingredients in a small greenhouse and ask cats that live in a bar to fetch exotic ingredients. It's time for progression and interface. I expect the game to be in beta around October :)
Also, the server code is 80% ready!
August 13, 2025 at 4:45 AM
Yeah, sometimes you're looking for a specific thing and it's a drag to find it haha. Also, AI is providing links for docs, you can use those to get to the part of the doc that you actually need
August 13, 2025 at 3:58 AM
I feel like it's a skill like any other. Like speaking a different language. Difficult at first, gets easier after a certain threshold.

The key is to try to solve small problems bit by bit, day by day. You'll get there if you stick to it!
March 21, 2025 at 3:40 PM
Why don't you just delete one and save the other as a scene to then add it to both of the scenes? Seems like an easy fix
March 21, 2025 at 3:15 PM
Aren't they reblues now?🌚
December 26, 2024 at 9:42 AM
I'm happy you agree! Using all the resources we have in modern software development helps a lot, imho
December 25, 2024 at 9:06 AM
Thanks a lot! I'll deliver your compliment to her :3
December 24, 2024 at 11:05 PM
Exactly! Actually, that is what I did. I have a main page on my wiki (I'm using youtrack, so it's their knowledge base, which is basically poor man's confluence) that has some Miro boards embedded with map and plot mapped out
December 24, 2024 at 10:29 PM
That's actually a great idea! I use Miro for mapping out stories and maps, because you can see clearer the different bits and maybe move some pieces around. As for the whole design document, I still feel like a wiki is a must (but I'm a system analyst, I live and breathe documentation haha)
December 24, 2024 at 10:14 PM
Wow, I don't feel that I'm qualified to give paid lessons yet, haha. But I am happy to try some tutoring for free at first in like two weeks.
Everything is still pretty chaotic as we enter the production phase. I expect stuff to settle down in two weeks time. Don't hesitate to remind me if I forget
December 4, 2024 at 7:18 PM
Great, I'll keep that offer in mind :3 Yeah, I'm decent with Gdscript and will continue to become better as development goes on. I have a very basic understanding of C# but can figure something out in a pinch too! Just let me know when you need some help :)
December 4, 2024 at 1:20 PM
Oh, I misread your post haha, sorry! Currently the design document, as I said, is all in russian, lol. But I'll for sure reach out in case we need a poem created from a direct translation or something like that! Also don't hesitate to ask in case you'll need help with coding, I'm happy to assist!
December 4, 2024 at 10:24 AM
Wow, that's extremely nice of you! I'm not sure how much I'll need help and all of the design docs so far are only in russian... But I would be delighted to collaborate with someone, have code reviews and stuff!
December 4, 2024 at 10:04 AM
The only reason it is at all doable is because the game itself will be short enough to have all that variety. But I'm still pretty anxious haha. I'm so far the only one who is writing code. And I don't think we'll be able to afford someone else to join. And I still need to learn some stuff, sooo..😬
December 4, 2024 at 10:02 AM
I understand how ambitious that all sounds. But we all agreed that if we release something commercial it should have some level of quality.
Oh yeah, some of the dialog options will be hidden until you reach a certain int/str/agl lvl. So depending on your play style you can see new options or endings
December 4, 2024 at 9:56 AM