Linus Lindblad
banner
linuslindblad.bsky.social
Linus Lindblad
@linuslindblad.bsky.social
Asbestos maxxing game developer, full of PFAs chemicals and shame. He/Him.

Please help me keep watch on @voiler.bsky.social he's an evil evil man do not trust him.
The crows are #InstancedMeshes and not a more gigachad #Nanite system but they're good enough for a test (instead o f super inefficent debug calls). 14000 transform-space operations per frame is still a GPU bottlenecked situation so I think this can be considered a success for now :))))))))))
October 27, 2024 at 7:17 PM
Experimenting with tech for voxelised vehicles. Instead of creating a grid which is updated in realtime I generate a static grid once in #C++, any object which wants to position itself in the source actor's localspace just does a transform-space operation. Whole thing is done in #UE5.
October 27, 2024 at 7:12 PM