📝 Lead Quest & Level designer @bigbadwolfstudio
🐀 Previously Narrative designer on APT: Innocence @asobo_studio
🎓 Brewed in @supinfogame_rubika
📍 Stockholm, Sweden
In any case, congrats on PEAK launch, very fun game!
And I love the way you communicate on your socials, great transparency about your situation on YouTube, its inspiring as a dev
In any case, congrats on PEAK launch, very fun game!
And I love the way you communicate on your socials, great transparency about your situation on YouTube, its inspiring as a dev
I’m curious if those 35h of « suffering » were necessary for it to strike as hard, and if control plays a huge part in it or not.
Either way, I’ll be there!
I’m curious if those 35h of « suffering » were necessary for it to strike as hard, and if control plays a huge part in it or not.
Either way, I’ll be there!
It’s the opposite of Part I, that felt better in the game for me.
Mostly due to the sheer number of interactions between Joel and Ellie its 12h provided, that obviously had to be shortened for the show.
It’s the opposite of Part I, that felt better in the game for me.
Mostly due to the sheer number of interactions between Joel and Ellie its 12h provided, that obviously had to be shortened for the show.
Je trouve que, comme la S1, ils nail de fou les petits détails qui font vivre l’univers de SW, et construise la réalité des gens qui y vivent, c’est un régal
Je trouve que, comme la S1, ils nail de fou les petits détails qui font vivre l’univers de SW, et construise la réalité des gens qui y vivent, c’est un régal