Sander van Rossen🇺🇦
banner
logicalerror.bsky.social
Sander van Rossen🇺🇦
@logicalerror.bsky.social
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
written too many opengl apps I guess?
November 20, 2025 at 9:03 PM
yeah, this should work then ;p
Makes me wonder, you could probably just make your cabinet completely fireproof with this stuff
November 20, 2025 at 8:32 AM
it's still very much a crime against humanity
November 19, 2025 at 6:58 PM
It's cool (no pun intended) but .. what do you need this for? are you building a heat shield for a rocket or something?
November 19, 2025 at 6:56 PM
esp since playstation 5 has been a bit of let down (at least for me)
so far the only ps5 exclusive I wanted was a dlc for horizon forbidden west (which I played on the ps4)
every other game I like on ps5 is also on pc
and xbox this gen? lol
November 12, 2025 at 6:32 PM
I mean .. technically they're a non-profit, right? and they're clearly not making a profit
November 7, 2025 at 9:02 PM
It's a common glitch in that model, just turn it up side down, and reset it by pressing the tiny button using a pen
November 6, 2025 at 6:07 AM
Pressed change password. Had to wait 60 min. Then got a notification which brought me to settings. Pressed change password. Says I need to wait 60 minutes 😩
November 2, 2025 at 5:18 PM
well better centrist than wilders
November 1, 2025 at 1:59 PM
who knew that van gogh painted socks!
October 31, 2025 at 7:43 PM
sorry, I mean the class could be a FIELD of any other class
October 28, 2025 at 8:19 PM
the gui could be used to, for example, define how a particular type of class is visualized. But the class could be a child of any other class, which could be allocated dynamically
October 28, 2025 at 8:18 PM
so is this

awesome / ok

or

wasting my time / completely overengineering this?
October 28, 2025 at 8:01 PM
the idea is to combine this with a regular imgui like implementation, but both end up creating the same data structures
October 28, 2025 at 7:58 PM
The idea is to declare it like this
constexpr auto myFoldout = Foldout("title",
Label("label"),
Field(&MyData::MyField)
);
and then at runtime do
foldoutInstance = bind(myFoldout, myDataInstance)
October 28, 2025 at 7:55 PM
But of course this is useless if I can't hook it up with any data, and I don't want the data to be statically declared.
So I'm thinking using pointer to member magic?
But I kind of feel I might be overengineering it here 😅
October 28, 2025 at 7:55 PM
When building the GUI for an IMGUI style UI, I basically build up a tree for each frame. So it's completely possible to just insert a branch in this tree and make it work
So I'm having this (possibly bad) idea that I could build a whole branch in a constexpr expression (and I've got that working)
October 28, 2025 at 7:55 PM
you're not going to explode at 1 or something, right?
October 25, 2025 at 7:14 PM
when the c-suite is replaced by sales people who's ONLY concern is to increase shareholder value (no matter what), when the company is at its peek, that usually signals the beginning of the end of a company (from what I've seen)
October 25, 2025 at 1:55 PM