Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Makes me wonder, you could probably just make your cabinet completely fireproof with this stuff
Makes me wonder, you could probably just make your cabinet completely fireproof with this stuff
so far the only ps5 exclusive I wanted was a dlc for horizon forbidden west (which I played on the ps4)
every other game I like on ps5 is also on pc
and xbox this gen? lol
so far the only ps5 exclusive I wanted was a dlc for horizon forbidden west (which I played on the ps4)
every other game I like on ps5 is also on pc
and xbox this gen? lol
awesome / ok
or
wasting my time / completely overengineering this?
awesome / ok
or
wasting my time / completely overengineering this?
constexpr auto myFoldout = Foldout("title",
Label("label"),
Field(&MyData::MyField)
);
and then at runtime do
foldoutInstance = bind(myFoldout, myDataInstance)
constexpr auto myFoldout = Foldout("title",
Label("label"),
Field(&MyData::MyField)
);
and then at runtime do
foldoutInstance = bind(myFoldout, myDataInstance)
So I'm thinking using pointer to member magic?
But I kind of feel I might be overengineering it here 😅
So I'm thinking using pointer to member magic?
But I kind of feel I might be overengineering it here 😅
So I'm having this (possibly bad) idea that I could build a whole branch in a constexpr expression (and I've got that working)
So I'm having this (possibly bad) idea that I could build a whole branch in a constexpr expression (and I've got that working)