- Value Creator 🤝
- 3D Blender Artist 🖼️
Focus on hyperrealism - interested in game assets / props #Metaverse spaces
When I am making a #Path (instead of using a #Bezier #Curve) - if I remove too many vertexes then I lose the curve the path provides & all vertexes become straight angles
Does anyone know how to fix this? Hopefully I've explained this well enough
Whatever it was - maybe you just wanted to share it anyway - no matter how / where it ended up - just to let your audience decide?
Whatever it was - maybe you just wanted to share it anyway - no matter how / where it ended up - just to let your audience decide?
- Chinese Proverb
- Chinese Proverb
This was meant for #Metaverse spaces but I'm not sure why it never took off 🤔
This was meant for #Metaverse spaces but I'm not sure why it never took off 🤔
- Made with #Blender
#Procedural #Shaders #NoDecal #NoAI #ArtByHumans
- Made with #Blender
#Procedural #Shaders #NoDecal #NoAI #ArtByHumans
All #Shader #Materials & #NoAI
#cloth #simulation
#3D #Art
All #Shader #Materials & #NoAI
#cloth #simulation
#3D #Art
Started with something simple & became something interesting as I kept adding details, etc
#Blender #3DArt #Shaders
Started with something simple & became something interesting as I kept adding details, etc
#Blender #3DArt #Shaders
My #Crescent #Moon #Staff laid across it is another favorite piece of mine
#blender #3DArt #ArtByHumans
The book used clipart to make the "text" but everything was made with Procedural Shaders
My #Crescent #Moon #Staff laid across it is another favorite piece of mine
#blender #3DArt #ArtByHumans
The book used clipart to make the "text" but everything was made with Procedural Shaders
Looking to share my work - X / Twitter is either dead - or the algorithms are suppressing free expression like crazy
Looking to share my work - X / Twitter is either dead - or the algorithms are suppressing free expression like crazy