Long Was The Night (A southern-gothic farming soulslike!)
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longwasthenight.bsky.social
Long Was The Night (A southern-gothic farming soulslike!)
@longwasthenight.bsky.social
A southern-gothic farming game with soulslike combat!

You are a new farm owner! It ain't much, but it's worth it. Question is.... why was the land so cheap?
SFX, a mountain of bug fixes, map updates, and finally our take on the " #youdied" screen. #soulslike #indiedev
January 11, 2026 at 11:43 PM
Making this project's take on the death screen. #gamedev #indiedev
a black background with red letters that say `` you died ''
ALT: a black background with red letters that say `` you died ''
media.tenor.com
January 10, 2026 at 1:18 AM
Fixed up some barriers for going out of bounds! Will replace them for something more fun in the future.
January 7, 2026 at 7:54 PM
What would you want in a farming game with #soulslike combat?

#gamedev #indiedev
January 6, 2026 at 9:38 PM
Got charge moves working! Dialogue system next! Plenty of good weekend progress.

I may have forgot what the sun looked like for juuust a brief bit.
#gamedev #indiedev
January 5, 2026 at 5:39 AM
Dare I say it, but the combat system is finally functional. Now for expansion and improvements! #indiegame #indiedev
January 3, 2026 at 6:06 PM
Happy New Year! Made performance enhancements the past two days and implemented the early stages of planting.

Future versions will follow an animation, and textures of course. Similar system to lay traps down😉 #indiegame #gamedevelopment #gamedev
January 2, 2026 at 4:29 AM
Reposted by Long Was The Night (A southern-gothic farming soulslike!)
Working in 1hand and 2hand wielding stances! #gamedev #indiedev #soulslike
December 30, 2025 at 5:23 AM
Reposted by Long Was The Night (A southern-gothic farming soulslike!)
Wrote a system that made anything with 3D properties a lot more easy to be picked up. #indiedev #gamedev
December 29, 2025 at 4:18 AM
The prototype will star Pete here (WIP image), our mixamo-construction-worker-turned-cowboy, while the final product aims to have some level of character customization.

#indiegame #indiedev #WIP
December 28, 2025 at 7:38 PM
A shifting #daynightcycle keeps things fresh! And zombies cycling. (Warning: Shifting lights)

#gamedev #indiedev
December 28, 2025 at 2:30 AM
The vignette is vignette-tet-ing. #indiegame #vignette
December 27, 2025 at 7:13 AM
The zombies are zomby-ing #indiedev #gamedev
December 27, 2025 at 7:05 AM
Most clips of dev progress will feature zombies as enemies, but there are plans for more gothic cryptid creatures and natural wildlife that would be harmful to a farm.

Bats, coyotes, chupacabras, wendigos, etc.

#gamedev #indiegame
December 20, 2025 at 5:29 AM
Hello! Development outline plans are as follows.

1. Prototype will be made to demo base mechanics, using outsourced art assets that are credited and licensed for free use. (No ai art)

2. Prototype will be released on itch.io

3. Final version will feature original assets.

#gamedev #indiegame
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December 20, 2025 at 4:46 AM