Social, statistical minecraft experiences. https://www.youtube.com/@lordthunderpork
1. Stable, so I can render a frame-by-frame animation as days go by and relationships change
2. Readable, I wish I could work out how to encode distance as the "closeness" visually
1. Stable, so I can render a frame-by-frame animation as days go by and relationships change
2. Readable, I wish I could work out how to encode distance as the "closeness" visually
Then, I turn this into a Matrix with M_ij := time that player_j plays while player_i is online. M is not symmetric!
Finally, I give M to networkx.spring_layout().
These are a few runs:
Then, I turn this into a Matrix with M_ij := time that player_j plays while player_i is online. M is not symmetric!
Finally, I give M to networkx.spring_layout().
These are a few runs:
What makes you say that? I'm curious to see how (if) Mark&Helly get out, learn more about Gemma from her POV, and see where Lumon goes with A World Without Pain (presumably other MDR depts had similar work?). Feels to me like important and mysterious questions remain
What makes you say that? I'm curious to see how (if) Mark&Helly get out, learn more about Gemma from her POV, and see where Lumon goes with A World Without Pain (presumably other MDR depts had similar work?). Feels to me like important and mysterious questions remain
Got log parsing to work reliably, started plotting the character network and found it's unstable (same parameters result in different visualization when rerun). Would like to see if your code is more consistent :)
Got log parsing to work reliably, started plotting the character network and found it's unstable (same parameters result in different visualization when rerun). Would like to see if your code is more consistent :)
Excited to Hot Swap again sometime
Excited to Hot Swap again sometime