Lost_Proxy[Orc]
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lostproxyorc.bsky.social
Lost_Proxy[Orc]
@lostproxyorc.bsky.social
NSFW/🔞 | 3d artist and animator | Size diff n' Macro/Micro stuff | Humans small, Monster-Men BIG | Orcs, horns and tusks

Links: lostproxyorc.carrd.co
Patreon: patreon.com/LostProxyOrc
SubscribeStar: subscribestar.adult/lost-proxy-orc
Gonna do a mini-update once I've got this building (and associated interior/exterior bits and pieces) finished. Then another mini-update for the last building's fx after that.
November 17, 2025 at 2:54 AM
Ah thank you :]

It's always nice to hear that my work has got others interested in pursuing 3d stuff. And ofc they'll be plenty of orcs (and other monster-men) stuff to come ;)
November 7, 2025 at 12:08 AM
Always happy to inspire more giant orc stuff ;)💚
November 3, 2025 at 4:36 PM
Yep, that's him ;P
October 27, 2025 at 8:47 AM
I will never deprive myself of the simple pleasures of animating a dude's massive hog bouncing off his thighs
October 26, 2025 at 7:37 PM
4 shots to work on for this update (now 5). Hoping to squeeze in some corrections too, but shall see how much I can get done by the end of the month.
October 19, 2025 at 2:32 AM
;]
October 5, 2025 at 4:00 PM
If you're having a specific issue that vid tutorials aren't helping with, you can usually find helpful posts on places like stackexchange or blenderartists(.org) (or similar forums sites if you're using other 3d software).
October 1, 2025 at 7:49 PM
Unfortunately I don't have much in the way of spare time these days, so I can't really teach ppl things one on one.
October 1, 2025 at 7:49 PM
So, I was trying out some random things and apparently if you take a point slightly offset from the one used to generate the y coordinates and use that to generate x coordinates it just sorta works?

I'll still need to paint in the whorls, but this is a massive time saver.
September 26, 2025 at 7:47 PM
All good, but without x coordinates I couldn't properly map a 2d texture (like this Gabor texture) on to this, which means I couldn't get the lines merging like in an actual footprint.
September 26, 2025 at 7:47 PM
So quick breakdown with one toe: set a pt. in the centre of the underside as a vertex group. Use geo-nodes to get the distance from every vert to that centre pt. Then you can use those values as a y coordinates for a y-aligned wave texture to get a set of (fairly) equal concentric rings.
September 26, 2025 at 7:47 PM