Lou Bagel
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loubagelcombo5.bsky.social
Lou Bagel
@loubagelcombo5.bsky.social
Indie Dev
Pixel Artist
Bagel
www.loubagel.com
Yeah, I have no formal art experience, but in for my pixel art I find it easier to think of what shape I'm trying to show than what "realistic" lighting would actually look like. Not saying that is what should be done, but what I think like.

But in general for perfect cylinders I think like...
December 3, 2025 at 3:06 AM
Think about shading’s purpose to help show the form of the object
December 2, 2025 at 11:38 PM
Hope you survive the day!
December 2, 2025 at 11:36 PM
All we need now is to smoke cigarettes and eat pie at a diner
November 19, 2025 at 9:08 PM
“Hi David”

Six months is a long time, but we all appreciate your honesty.

Even if you have forgotten your game dev, your game dev has not forgotten you!
November 19, 2025 at 9:04 PM
Always listen to your nuggets! 🤣
November 19, 2025 at 7:38 PM
No shame in that - we all relapse from time to time and you can always get back to slingin code and pixels once you’ve hit rock bottom and want to come back
November 19, 2025 at 7:31 PM
“Hi Colton”

I’m not sure how many more days working until you earn your next badge, but we are proud of you!
November 19, 2025 at 7:21 PM
“Hi Tom”
(Imagine that was in unison from the imaginary group)
November 19, 2025 at 6:44 PM
maybe this
October 9, 2025 at 12:32 AM
Yeah I’m noticing that now… some other characters are walking 5x faster than him but I might need to slow him down even more 🤣
October 8, 2025 at 11:35 PM