lrner.bsky.social
@lrner.bsky.social
Trying on an idea -

Being an IC is essentially about asking yourself "What action should I be taking?".

Being a manager is about asking "What in my purview is not clear?"
June 22, 2025 at 12:41 AM
Have an #appidea. I think about "How to win friends and influence people" and the sermon on the mount, and Marcus Aurelius Meditations.

It would be interesting to create a graph of all that advice, and connect similar nodes together to see like what classic advice is shared.
May 22, 2025 at 4:22 PM
Found a pretty cool use case for vibe coding - creating custom dashboards. The different panels in dashboards are often simple repeatable apps (todolist, rss feed, get API)
May 13, 2025 at 3:25 AM
I'm curious about these "Open Source Heroku's" for my digital ocean instances. Trying Coolify.io
April 17, 2025 at 1:06 PM
One thing I've noticed about #AI Chatbots so far, is they're bad at mind reading.

What I specifically mean, is that if I were talking to an expert about a given subject, they would probably make certain assumptions about what I mean.
April 4, 2025 at 2:25 AM
Gen-AI Coding Error #7563942: "The method you're trying to test is private, let's go ahead and duplicate the logic if your function into your test file so that it is no reachable by the test code"
March 30, 2025 at 2:30 PM
Cool, I got the basics of the tug of war game going, you can build multiple building types that span multiple creature types, they move across the screen and attack eachother. Next step will be to get them to attack the buildings of the opposing player when they get to that side.
March 25, 2025 at 4:20 AM
A docker-compose plugin for #vscode would be nice; something to visualize and restart containers.
March 23, 2025 at 6:54 PM
I prompted this in two parts, but amused that cursor/claude duplicated the function that takes actions for creatures, one for player creatures and one for the computers.

defp process_opponent_creatures(opponent_creatures, state) do

defp process_player_creatures(player_creatures, state) do
March 23, 2025 at 6:50 PM
One thing I've noticed about #cursor, is it's memory is... too good? It seems not to remember when you rename a field, especially if you tend to do it manually.
March 19, 2025 at 2:36 PM
Alright, made some progress in building a web-based tug-of-war type game.
March 19, 2025 at 5:03 AM
Lot's of back and forth with vibecoding, lot's of things that previously worked and then stop working after a while.
March 19, 2025 at 4:27 AM
Did anyone ever play Tug of War #games on Starcraft 2? Are there any games like that that aren't starcraft 2 mods? web/steam versions?
March 19, 2025 at 2:22 AM