I've never been more upset to have good luck before.
I've never been more upset to have good luck before.
The Switch is when I started to get more into multiplayer. Most of my memories of these games is having a fun time with friends, or playing competitively online.
The Switch is when I started to get more into multiplayer. Most of my memories of these games is having a fun time with friends, or playing competitively online.
Stay tuned...
Stay tuned...
I've heard about being self-centered, but this is ridiculous.
I've heard about being self-centered, but this is ridiculous.
Something about the shading just makes it look really cheep to me.
Something about the shading just makes it look really cheep to me.
Bonus points if it's not a character I used as an avatar before.
Bonus points if it's not a character I used as an avatar before.
Feels particularly relevant right now.
Feels particularly relevant right now.
The gravity mechanics also allowed for some really fun and creative levels and gimmicks.
The gravity mechanics also allowed for some really fun and creative levels and gimmicks.
This is one of the most creative platformers I've played in terms of visuals and level design. It's one of the few games that genuinely lived up to the hype for me.
This is one of the most creative platformers I've played in terms of visuals and level design. It's one of the few games that genuinely lived up to the hype for me.
The story's very much a "creature of the week" format, but all the side stories you help solve are very interesting. And the dungeon crawling aspect is very addictive.
The story's very much a "creature of the week" format, but all the side stories you help solve are very interesting. And the dungeon crawling aspect is very addictive.
The boards using Mario and DQ locales were creative, and the stock market adds a lot of strategy to the game.
The boards using Mario and DQ locales were creative, and the stock market adds a lot of strategy to the game.
It took everything good from the original B&W, gave us an expanded regional dex, and added a lot new features that really made it stand out from not only the original, but the rest of the franchise.
It took everything good from the original B&W, gave us an expanded regional dex, and added a lot new features that really made it stand out from not only the original, but the rest of the franchise.
The map design was some of the most creative in the series, and the personal skills, My Castle, and the updated partner system added a lot of depth to the gameplay.
The map design was some of the most creative in the series, and the personal skills, My Castle, and the updated partner system added a lot of depth to the gameplay.
The gameplay felt a lot more "actiony" compared to adventure 1, and I genuinely enjoyed all of the gameplay styles.
I'm hoping Shadow Generations encourages SEGA to branch out a bit more.
The gameplay felt a lot more "actiony" compared to adventure 1, and I genuinely enjoyed all of the gameplay styles.
I'm hoping Shadow Generations encourages SEGA to branch out a bit more.