Robyn | COMMS OPEN
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luckyitslynn.bsky.social
Robyn | COMMS OPEN
@luckyitslynn.bsky.social
23
She/her
Illustrator / Novice Graphics programmer
MDNI
I do the draw

COMMISIONS OPEN
https://vgen.co/LuckyitsLynn
first 2026 update!
a lot has gone on behind the scenes, major improvements, reworks and new features (like voxy support!)
#voxelgame #indiedev #shaders #graphicsprogramming #minecraft
January 13, 2026 at 11:37 PM
Reposted by Robyn | COMMS OPEN
The plot thinnens.

With a 93 Metacritic score, the award-winning Divinity: Original Sin 2 is now yours to play on Nintendo Switch 2, Xbox Series X|S, and PlayStation 5!

Upgrade for free or begin your adventure today and prepare for what lies ahead.

youtu.be/_K_vKMo7DEI?...
Divinity: Original Sin 2 - Now Available On Nintendo Switch 2, Xbox Series X/S, & PlayStation 5!
YouTube video by Larian Studios
youtu.be
December 15, 2025 at 3:46 PM
first iteration of the irradiance cache implemented!
now enjoy some *multi* bounce (diffuse) path tracing comparison shots
#minecraft #voxelgame #indiedev #shaderdev #graphicsprogramming
December 3, 2025 at 6:07 PM
no bit update (yet) but have some improved 1 bounce pathtracing :)
#voxelgame #minecraft #indiedev #shaderdev #opengl
November 25, 2025 at 5:46 PM
been a while (and 2 different overhauls again)
- even BETTER clouds
- vastly improved GI and denoiser
- reflections are now SSRT + voxel RT
- yet another cloud overhaul
- crepuscular rays
- improved water volumetrics
- improved color grading (ACES tonemap)
#voxelgame #minecraft #shaderdev #indiedev
November 10, 2025 at 11:16 PM
Reposted by Robyn | COMMS OPEN
September 25, 2025 at 8:20 PM
Reposted by Robyn | COMMS OPEN
"the master of bubbles was felled"
#ELDENRING #NIGHTREIGN
September 21, 2025 at 4:05 PM
no big update log juust yet (though the everything upgrade happened again) but have a lil interactive grass test
#minecraft #voxelgame #indiedev #shaderdev #gamephysics
September 13, 2025 at 10:42 PM
im not dead but life got busy so i couldnt make update posts
that said, progress has been insane
#indiedev #voxelgame #shaders #minecraft
-improved *everything*
-sky rewrite incoming
-downscaled path traced diffuse and clouds
-overhauled water
-vastly improved water, added caustics
- PCSS shadows
August 2, 2025 at 1:16 PM
Currently ironing things out before my next feature update and possible change in roadmap for this 👀
#voxelgame #indiedev #shaderprogramming
May 14, 2025 at 10:18 AM
Reposted by Robyn | COMMS OPEN
lighting rewrite going steady, improving water fog & normals, and implemented bloom
#minecraft #voxelgame #shaderdev #indiedev
May 4, 2025 at 12:47 AM
lighting rewrite going steady, improving water fog & normals, and implemented bloom
#minecraft #voxelgame #shaderdev #indiedev
May 4, 2025 at 12:47 AM
So large and speedy improvements underway
- Full on lighting overhaul with all-world space stuff
- World space GI
- Off screen reflections
- better sun contribution
- better material handling for reflections
#indiedev #voxelgame #development #minecraft
April 14, 2025 at 5:11 PM
Reposted by Robyn | COMMS OPEN
Commission for @Hiro_TD on Vgen
#art #comission #vgen
March 16, 2025 at 4:28 PM
March was busy but still packed with improvements!
- More improvements to Global Illumination
- improved raytraced soft shadows for lights
- VASTLY better cloud shading and shaping
- Off screen reflections
- Rough Reflections
- General PBR improvements
#voxelgame #shaders #minecraft #indiedev
April 1, 2025 at 10:48 PM
Commission for @Hiro_TD on Vgen
#art #comission #vgen
March 16, 2025 at 4:28 PM
Vgen Comission for @Moon_Pit

#Vgen #comission #art #vgencomm
March 9, 2025 at 4:44 PM
Comission for @RobombRobot on twitter
vgen.co/LuckyitsLynn
#comission #vgen #art #oc
March 7, 2025 at 11:45 AM
Slower update so far this month! improving VL, better denoising, better material support and rough reflections
#minecraft #voxelgame #indiedev #programming #devlog
February 20, 2025 at 9:59 AM
VL part 2 ft. nebulae for the end dimension
#minecraft #voxelgame #shaders #programming #indiedev
February 9, 2025 at 6:21 PM
(re) introducing volumetrics to my pack!
22 steps of pure speed and volumetric glory
#minecraft #voxelgame #shaders #indiediev #programming
February 3, 2025 at 4:46 AM
uhh, its a new year?
i have a bunch more features in my pack now, fixed (and improved) my SSGI, did SVGF denoising for it, fixed my SSR, fixed my water, sky, RTSS for blocklight (no denoiser on them yet) world space specular.. fuck theres so much
#minecraft #voxelgame #voxel #indiedev #shaders
January 27, 2025 at 12:25 AM
Reposted by Robyn | COMMS OPEN
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too. #gamedev
December 19, 2024 at 1:19 AM
WIP SSGI for my shader
still need to fix my denoiser but eh
#minecraft #voxelgame #voxel #programming #indiedev
December 17, 2024 at 2:09 AM
[WIP] hacky soft shadows
ill do another post with better screenshots later today once ive fixed a few more things
#minecraft #shaders #programming #dev #voxel
December 15, 2024 at 10:31 AM