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ludare.bsky.social
Ludare
@ludare.bsky.social
Official social media account for the premier indie focused game subscription platform. Helping to connect indie devs and their audiences.

https://www.devpowered.com
Wishing a happy holidays to all the indies out there. Take some time off of your project and relax before starting back up again in 2026.
December 22, 2025 at 3:00 PM
The fact that Larian is choosing to continue to do early access really highlights the importance of building in the real world with your community. It gives you a lot of information that you can't get otherwise in the most direct way.
December 17, 2025 at 6:25 PM
Wishlists are an interesting quantity that studios and publishers have decided to build their decision making around. It is certainly the closest approximation to sales that is fairly universal in PC but it converts at such a low rate (1-5%) that it easily becomes more noise than signal.
December 15, 2025 at 3:00 PM
Reposted by Ludare
Happy to announce my next game, A Baby CEO?!

You play as a nepo baby with good intentions who tries to bring childlike whimsy to a struggling book company!

store.steampowered.com/app/3965540/...
December 12, 2025 at 5:11 PM
Congrats to Sandfall, Team Cherry, and all the other TGA winners. However, remember that what we saw at the awards doesn't represent even 1/1000 of the total games industry. The ones that will come to define the industry going forward are more likely found in someone's living room than at TGA.
December 12, 2025 at 3:01 PM
Interesting data further highlighting that EA is your launch. Really highlighting the need for places where games can get support early without burning the all important initial release. newsletter.gamediscover.co/p/the-state-...
The state of Steam Early Access 'graduates' in 2025
Data? We've got hella data. Also: musings on Switch discoverability & news.
newsletter.gamediscover.co
December 11, 2025 at 3:01 PM
When we talk about analytics, there are a lot of good insights that can be pulled from comprehensive analysis and collection of data on who is playing, how often they play, and how long they play.
December 8, 2025 at 3:00 PM
Reposted by Ludare
My Narrative Design Lessons bundle is now live!
You can get at least a book worth of ND foundations, dialogue design, and experimental tools. All come with a free lesson.

Been doing this 16 years. So happy to share.
itch.io/s/172588/nar...
#narrativedesign #gamedev #indiedev #gamewriting
Narrative Design Lessons by All Worms
A bundle by All Worms, $50.00 for Dialogue Design Lectures, Narrative Crash Course, Strangened Narratives
itch.io
December 6, 2025 at 4:59 AM
Kickstarter at one point was a very strong platform for indie studios. You could pitch off of some early art and a team to get all your development needs met and a early audience. But the last decade of operations has shown a trend away from the platform because you shift all the risk to players.
December 5, 2025 at 3:31 PM
We're excited to welcome @allworms.bsky.social' entire game catalog of AHANAR, Baby Labor, and Duck Date to the Ludare platform! Sign up at ludaregames.com and you too can support developers like All Worms!
Ludare
Support your favorite indie developers!
ludaregames.com
December 3, 2025 at 3:02 PM
With the game awards around the corner and the year close to ending, what has been the most experimental game you tried this year? Blue Prince is one of our favorite attempts to twist the deck building genre and it executed it well!
December 2, 2025 at 4:30 PM
There has now been 3 major instances in the last month made public of indie developers impacted negatively by the near monopoly on PC game distribution. Maybe it's time we look at different platforms and solutions so that the choices of one group doesn't determine if a studio survives.
December 1, 2025 at 3:01 PM
Reposted by Ludare
On Sep 12th we’re launching a new narrative design course.
13 weeks long. Full online with live calls and exciting assignments!
If you want to make something that includes audience/player collaboration, this is the class for you.

#indiedev #narrativedesign #gamedev

allworms.notion.site
Interactive Narratives | Narrative Design Course
Join this Narrative Design course now for 600 USD! Only in November!
allworms.notion.site
August 1, 2025 at 5:47 PM
Reposted by Ludare
Two months after Valnet purchased Polygon, the gaming site is running advertisements designed to look like articles
July 17, 2025 at 10:43 PM
I was reviewing Matthew Ball's outright massive and very insightful slide deck where I was realizing that I think there is something in that deck that is actually very understated. So, let's dive into some of the realities of selling a game.

#indiegames #gamebizdev #gamepricing
February 20, 2025 at 7:13 PM
Continuing to roll out our library announcements, next we have Solar Purge from Hitscan Games. Solar Purge is a top down, twin stick shooter where you and up to 3 of your friends can explore a sci fi world as you fight off hoards of aliens.

Sign up: www.devpowered.com
#gamedev #indiegames #ludare
January 14, 2025 at 1:42 AM
Continuing in release lineup announcements, we have Sweetcore Brews. Sweetcore Brews is a visual novel based on the classic witchy sitcoms. Made by the wonderful developers at @nochistudios.bsky.social.

Join now to support Nochi and others.
www.devpowered.com
January 6, 2025 at 5:43 PM
We've been hard at work getting our initial lineup together and we're excited to start announcing the games we're working with! First is Lake Minnewaska, a narrative fishing experience where you explore the secrets of the titular lake.

Join now to support Bait Shack and others.
www.devpowered.com
December 16, 2024 at 9:32 PM
Bluesky looks to be taking on a lot of the gaming communities that used to be on Twitter. So, we'll be refocusing our efforts here now. Looking forward to sharing updates to our library in a little bit!
November 20, 2024 at 4:01 AM
We're excited to announce Ludare is available for everyone and anyone to access!
www.youtube.com/watch?v=il5n...
Ludare Launch Announcement
YouTube video by Ludare
www.youtube.com
July 9, 2024 at 4:41 PM
Someone accidently picked up our Ocarina and played the song of time. So our announcement is pushed back 1 day to ensure we can hit our quality bars.
June 24, 2024 at 3:42 PM
3 days till the big announcement!
June 21, 2024 at 4:34 PM
5 days till our big announcement!
June 19, 2024 at 3:30 PM
We're a week out from a major announcement. Keep your eyes on our account to be the first to know!
June 17, 2024 at 5:17 PM
KeokeN is just another example that there is a need for new ways to support, fund, and release games.
March 14, 2024 at 3:14 AM