That and the widescreen fixation... eugh. A lot of games were designed around 4:3 and were tested endlessly around 4:3, not around the widescreen hack.
That and the widescreen fixation... eugh. A lot of games were designed around 4:3 and were tested endlessly around 4:3, not around the widescreen hack.
"Uh okay, fork it then?"
"we will."
youtubers 0.1 picosecond later:
"Uh okay, fork it then?"
"we will."
youtubers 0.1 picosecond later:
and hey, it made my laugh so hard at this. This is the funniest thing I've seen in a game in a long time.
The art direction is the most 2011 sci-fi thing ever, love it.
and hey, it made my laugh so hard at this. This is the funniest thing I've seen in a game in a long time.
The art direction is the most 2011 sci-fi thing ever, love it.
pocket camp at home:
pocket camp at home: