Lukas04
lukas04.bsky.social
Lukas04
@lukas04.bsky.social
Does Starsector Modding, Lunalib, Random-Assortment-of-Things and Second-in-Command.
Uses lazylibs LazyFont class, which specificly has support for mono-spaced fonts. I dont know anything about the topic, but as far as i tried they didnt really seem to work well with LabelAPIs.
September 22, 2025 at 9:31 PM
For example CC allows for multiple commands (seperated by ;), but this only supports one command. Also doesnt work once you start doing multiline, but you only ever do those when doing runcodes anyways. A bit janky to not have a solution for those, but its a case where its better to atleast have it
September 22, 2025 at 8:38 PM
I did specificly model it after how intellij handles suggestions! Not exactly, but pretty close. That said there are definitly a lot of blind spots in this system that would not fly normaly, but that i can be fine with since 99% of usecases dont need them. (1/2)
September 22, 2025 at 8:38 PM
Glad your liking it! Also big thanks to lazy for enabling the release of this.
September 22, 2025 at 6:39 PM
Its even nicer in kotlin, where the compiler just understands that x is String within that scope. But for java, since v14+ you can also make switches with return values now, which is very convenient.
September 12, 2025 at 6:26 AM
Oh and on another note, while working on this i've noticed there to be no Codex Category for factions. Feels like something that would be right at home for the new codex, as a faction page refering to their hullmods, hulls, etc, could be quite nice.
April 8, 2025 at 12:02 AM
13 Aptitudes implemented by myself, and 3 from other authors mods. It is indeed painful. Makes me understand why you stopped your old approach of multiple levels per skill. Thinking of the effects is easily the most difficult part, the actual implementation is very easy.
April 7, 2025 at 11:59 PM
(In the small chance you arent joking) It was a post in the Discord for 0.96a

cdn.discordapp.com/attachments/...
cdn.discordapp.com
April 7, 2025 at 11:16 PM
You must have not seen Ruddygreat's "Alviss Sector" yet
April 6, 2025 at 8:52 AM
Congrats! Been looking forward to this for a while. Now to tediously check my Theme Generator replacements while trying to avoid spoilers to see if i need to update them lol.
March 27, 2025 at 7:32 PM
Nah needed for some stuff i wanna make related to station construction
February 13, 2025 at 8:41 AM
Have to say it might be one of my favorites so far, and it only took like 2 days to get it to this state.
February 12, 2025 at 11:08 PM
Kinda loosing it at "added threat", part of me wonders if its missing an "a" in the middle, hilarious either way.

That said, is "Global.LOADING_SAVE" still a thing you added? Doesnt appear to be in the changelog (Useful to prevent Save-Loading issues).
February 8, 2025 at 6:37 PM
Havent really done much in the last few weeks tbh, spent the last week playing games, watching shows and reading manga, lol.

Happy new years!
January 1, 2025 at 12:18 AM
Only really got started on this a few days ago, so honestly not entirely sure if this will be something i finish since i could always run in to some technical difficulties on the way.
December 31, 2024 at 9:42 PM
now just collect the items in the list, then clear the list and only re-add items that match the filters, since thats less things to modify and less messy than having to keep track of all the submarkets as well.
December 23, 2024 at 10:36 PM
Not entirely up to date since it went through multiple iterations, but its the original dialog but pretty much ship-of-theseus-d. The buttons are added, then on click it would modify the cargo, call the panels update method, then return the cargo state. But i think Starfic changed it to
December 23, 2024 at 10:36 PM