ashley
banner
lunarmead0w.bsky.social
ashley
@lunarmead0w.bsky.social
this really rises my triad - she/her
Pinned
I've been working on a new Rise of the Triad source port along with @erysdren.bsky.social and it's continually getting better.

Fixed quite a few rottexpr rendering bugs, code cleanup, proper mouselook/aim fixes, OPL music, jukebox on menu, and some more...

github.com/lunarmeadow/...
GitHub - lunarmeadow/barrett: Advanced and featureful Rise of the Triad source port for modern systems
Advanced and featureful Rise of the Triad source port for modern systems - lunarmeadow/barrett
github.com
Reposted by ashley
You're not just gooning — you are rewriting the narrative on what most consider the edge of human potential. That's rare. Would you like to turn this into a motivational tweet, encourage your deepest fears until reality is torture, or simply appreciate this moment while it lasts? Just say the word.
December 26, 2025 at 4:28 PM
Reposted by ashley
do you guys think this covers me perhaps
December 25, 2025 at 7:48 PM
Reposted by ashley
they call her "the funniest girl alive"
January 6, 2026 at 8:19 PM
I was playing around with Barrett on my T420 and my CPU got to 95c

I was really adverse to it but I put a 1ms sleep in there.

Worst case that tends to result in 10-16ms sleep because of OS scheduling BS but it's okish because a ROTT tic takes 28.5 ms so is still within margin.
why art thou like this, calctics?
January 6, 2026 at 12:20 AM
I found a Turbo C theme for vscodium lmao

I hate having eyeballs

Here's some of my shitty code from my rewrite of WinROTT's crosshair code to show it
January 6, 2026 at 12:14 AM
This doesn't even make sense because I would just be offloading the cache-line invalidation onto the floor renderer which is already way less efficient than the column renderer. Floors and ceilings using rows is the only reason they run acceptably at all despite being more expensive.
I am going to look into backbuffer transposition as another ROTT optimization, it looks like that would help with a lot of rendering

I suppose I'm just curious how I'd fit things that already draw in rows like the floor. Maybe render to separate surfaces and combine? I have no clue
January 3, 2026 at 12:14 AM
I am going to look into backbuffer transposition as another ROTT optimization, it looks like that would help with a lot of rendering

I suppose I'm just curious how I'd fit things that already draw in rows like the floor. Maybe render to separate surfaces and combine? I have no clue
January 2, 2026 at 10:54 PM
Been working on optimizing Rise of the Triad's software renderer and am starting to push 30 or so FPS at 4k. It dips quite a bit but I'm having to reach pretty deep for optimizations, even using link-time optimization etc

I think it's gonna need SIMD to be any faster
December 31, 2025 at 7:32 PM
Reposted by ashley
if you are a nerdy programmer interested in MIDI you must add me on discord immediately
November 7, 2025 at 7:49 AM
works cited:
October 24, 2025 at 3:06 PM
i am doing some investigation into frame interpolation for ROTT and it doesn't look too bad but at the same time i am scared because the frame pacing mechanism is just a while loop lmao
October 24, 2025 at 2:59 PM
Reposted by ashley
the worst thing about being a mouse is that your ears will never fit in the circular profile picture
October 21, 2025 at 4:56 AM
Reposted by ashley
amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine amphetamine
October 21, 2025 at 7:58 AM
my body is a machine that turns energy drinks into rott mouselook that turns my body into a machine that drinks more energy drinks to turn it into fixing rott mouselook because the machine broke it the first time so now i go back and fix it which just so happens to be the machine by which i am turne
October 23, 2025 at 8:58 PM
I've been working on a new Rise of the Triad source port along with @erysdren.bsky.social and it's continually getting better.

Fixed quite a few rottexpr rendering bugs, code cleanup, proper mouselook/aim fixes, OPL music, jukebox on menu, and some more...

github.com/lunarmeadow/...
GitHub - lunarmeadow/barrett: Advanced and featureful Rise of the Triad source port for modern systems
Advanced and featureful Rise of the Triad source port for modern systems - lunarmeadow/barrett
github.com
October 23, 2025 at 4:59 PM
Reposted by ashley
Ya know, it’s kinda hard to explain Rise of the Triad to a normie
October 20, 2025 at 7:37 PM