Fixed quite a few rottexpr rendering bugs, code cleanup, proper mouselook/aim fixes, OPL music, jukebox on menu, and some more...
github.com/lunarmeadow/...
I was really adverse to it but I put a 1ms sleep in there.
Worst case that tends to result in 10-16ms sleep because of OS scheduling BS but it's okish because a ROTT tic takes 28.5 ms so is still within margin.
I was really adverse to it but I put a 1ms sleep in there.
Worst case that tends to result in 10-16ms sleep because of OS scheduling BS but it's okish because a ROTT tic takes 28.5 ms so is still within margin.
I hate having eyeballs
Here's some of my shitty code from my rewrite of WinROTT's crosshair code to show it
I hate having eyeballs
Here's some of my shitty code from my rewrite of WinROTT's crosshair code to show it
I suppose I'm just curious how I'd fit things that already draw in rows like the floor. Maybe render to separate surfaces and combine? I have no clue
I suppose I'm just curious how I'd fit things that already draw in rows like the floor. Maybe render to separate surfaces and combine? I have no clue
I suppose I'm just curious how I'd fit things that already draw in rows like the floor. Maybe render to separate surfaces and combine? I have no clue
I think it's gonna need SIMD to be any faster
I think it's gonna need SIMD to be any faster
Fixed quite a few rottexpr rendering bugs, code cleanup, proper mouselook/aim fixes, OPL music, jukebox on menu, and some more...
github.com/lunarmeadow/...
Fixed quite a few rottexpr rendering bugs, code cleanup, proper mouselook/aim fixes, OPL music, jukebox on menu, and some more...
github.com/lunarmeadow/...