Luxxenlunae ΘΔ
@luxxenlunae.bsky.social
240 followers 150 following 1.8K posts
ΘΔ. She/her. 23. Dragoness. Multiple weird beasts in a trenchcoat, still sorting it out. FA: https://www.furaffinity.net/user/luxxenlunae
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luxxenlunae.bsky.social

Don't think I ever posted my little series I'm writing here. It's still early days, but I'm up to chapter 4 now! So... yeah! It's a story about a "human" """"man"""" who becomes a dragoness, and finds freedom in her new self! ΘΔ feelings all around!

www.furaffinity.net/view/57612213/
Finding My Scales (TF, TG, Dragon, Feral, Wholesome) by Luxxenlunae
Next(url). . PDF vers(url). . Maaaaybe part one? I may continue this lol. it was kinda fun to write, and I've definitely left mysel ...
www.furaffinity.net
luxxenlunae.bsky.social
Jokes on you, it's the other kind of scan that Does That Thing You're Thinking About
luxxenlunae.bsky.social
I need to get hotter clothes, just generally
luxxenlunae.bsky.social
If everyone expects addons to be a part of the experience from minute one and they're approachable and easy to install, it doesn't matter that addons are incredibly important to use. Teach people to customise their experience instead of beating people over the head for wanting to tinker with things
luxxenlunae.bsky.social
Straight up integrate WeakAuras the addon into the game (but make it more intuitive to create Weakauras, because approachbility is the goal here and Weakauras wasn't explicitly designed for that). Have a quest that makes a player create some sort of spell tracker, while hand holding them.
luxxenlunae.bsky.social
Have a quest in the new player island to "install" the new damage meter from the ingame addon browser, with a step by step guide on the process.
luxxenlunae.bsky.social
I wholly think that the solution to addons is not to remove them, but to bring addons to the people, as it were. Have an in game addon browser/installer. Teach players that customisation is an important part of the experience.
luxxenlunae.bsky.social
luxxenlunae.bsky.social
I'm willing to check it out, or at least look in on the sidelines cautiously as the alpha/beta progress and people get used to things and report how it is, but I mean. Some specs don't look *great*.
luxxenlunae.bsky.social
I do wanna play and love Midnight. And I understand why the devs would want to make things more approachable in this way, even if it might not be something that I personally enjoy. But for now I am cautious because it feels like too much at once for payoff that is dubious.
luxxenlunae.bsky.social
(Genuinely that'd be really cool, they could have a little ingame browser for weakauras in the game itself, that could be neat. But. I guess not)
luxxenlunae.bsky.social
(One thing I wish they would do to solve the "Weakaura Problem" is to just... integrate a WeakAura clone into the base game, heck, maybe even get the Weakaura devs to do it for them - but... no, instead of making it so that everyone has this tool, the tool is just gone forever)
luxxenlunae.bsky.social
but because they're simplifying specs at the same time, it feels like they just have to get rid of anything like that instead of being able to take the time to meaningfully go in to every spec and make everything more obvious to the player without gutting abilities.
luxxenlunae.bsky.social
Like. the idea of removing addons, and then realising that they need to remove a bunch of abilities that rely on addons, feels... damaging. If they were JUST removing addon reliance instead of focusing on massive class reworks at the same time, maybe they'd add trackers for those into every class...
luxxenlunae.bsky.social
(Note: with that example, I don't actually have much experience with feral, maybe getting rid of that ability is good idk, I simply used it because it was specifically called out in the article as an ability that they're removing because the info you need to use it properly is obscured by the UI)
luxxenlunae.bsky.social
Like. Oh, Bloodtalons requires info that's hidden in the UI to use properly without addons? So you removed it? How about just make the info you need for it easy to see on your screen when you're playing feral then, instead of getting rid of it??
luxxenlunae.bsky.social
One reason why this is so spooky to me is because they're specifically calling out removing abilities that rely on tracking hidden info via addons for optimal play. Like. Don't remove those abilities, just PUT THE INFORMATION IN THE UI SO PEOPLE CAN SEE IT EASILY INSTEAD OF NEEDING A WEAKAURA
luxxenlunae.bsky.social
Like. I am definitely willing to see how it goes. But at best, this leads to a game that is slightly less interesting for me specifically, and at worst everything breaks because they tried to rework too much at the same time
luxxenlunae.bsky.social
Noticing some cool combo or finding some interesting ability interaction is the coolest thing to *me specifically* and so to hear that that specific thing that I enjoy is going away because some interactions "aren't obvious" can't help but... feel bad for me personally
luxxenlunae.bsky.social
Going back to the Lifebind thing - the moment I realised that you could *echo lifebind to duplicate its duplicated healing* was the coolest thing ever to me. Echo spam into VE into Emerald Communion for the first time felt *awesome* because it's such a weird and interesting combo of interactions
luxxenlunae.bsky.social
They're saying that a lot of the changes are designed around reducing unintuitive and subtle, difficult to discover interactions, but like. A lot of my enjoyment comes specifically from the kind of thing that they want to remove, y'know?
luxxenlunae.bsky.social
I'm willing to try it out, see how everything goes, but what they're doing seems very ambitious for a goal that is debateably good.
luxxenlunae.bsky.social
Like, reworking EVERY SPEC to be more approachable WHILE ALSO trying to remove combat addons without breaking everything seems like a recipe for disaster even if both of those are actually healthy for the game (which is... debateable)
luxxenlunae.bsky.social
And even if the philosophy that they're going for is a good idea, it feels like reworking so much at once (checked a dev blog post, apparently they're reworking every spec like this?) that it will inevitably have huge problems.