G.U.N.D.A.M
In this setup, the physical world becomes part of the storyline, where actions in the virtual universe have visible effects on the real world, deepening the immersion.
In this setup, the physical world becomes part of the storyline, where actions in the virtual universe have visible effects on the real world, deepening the immersion.
5/ These narratives don’t just challenge the definition of reality—they push us to consider: what makes something (or someone) real? Is it physical presence, or is it behavior, connection, and agency? This is the kind of question XR games could explore.
5/ These narratives don’t just challenge the definition of reality—they push us to consider: what makes something (or someone) real? Is it physical presence, or is it behavior, connection, and agency? This is the kind of question XR games could explore.
What if the player wasn’t just a hero in a virtual world, but a hero of both the virtual and real worlds?
What if the player wasn’t just a hero in a virtual world, but a hero of both the virtual and real worlds?