Mantis
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m4ntis87.bsky.social
Mantis
@m4ntis87.bsky.social
Professional Dumbass | Player 2: @xxloubearx.bsky.social
Thank you for those who reached out, I've turned off replies to this and I will be in contact directly from this point.
November 27, 2025 at 6:49 PM
Right now, I'm only in talks, this is being considered a high investment for me, so finding the right candidate is key.
November 27, 2025 at 5:06 PM
I'm looking for a broad range of expressions, based on current-tracked facial movements. The most important will be the facial expressions and movements, hands and arms will be secondary, lower torso will be tertiary with basic tracking
November 27, 2025 at 4:57 PM
I'm at the design phase currently. I do have previous art to work from as a guide, but I'm looking for the character to be designed like the following example, but with the characteristics of my current art
November 27, 2025 at 4:53 PM
As it is a new realm to me, I am open to suggestion. I have a limited experience with Warado and know very little about the different types of tracking.
November 27, 2025 at 4:50 PM
I'm open to suggestions for VTuber software, however I have limited knowledge of Warado from my own research.
November 27, 2025 at 4:48 PM
I'm looking to cover all facial expressions, the head and face are the key areas that will be the focus of the content, so the more precise tracking on that, the better. For movements, I'd like the range of movement to vary, more precise chest-up and hands. Lower body isn't going to be seen much.
November 27, 2025 at 4:45 PM
Sure, my DMs are open
November 27, 2025 at 4:41 PM
Purely for a live streaming environment, pre-recorded content will only involve voice-over or re-used broadcasted video.
November 27, 2025 at 4:40 PM
Ideally hand tracking for each individual finger, as a lot of speech is using hand movements and gestures
November 27, 2025 at 4:38 PM
As a guide, I'm aiming towards a model like in the image below, obviously not this particular character, but that sort of style.
November 27, 2025 at 4:36 PM
Right now, I'm in the design phase. I have an idea of a starting model, to which I hope to develop further to add seasonal features, etc.

The model will have distinguishing characteristics, but as a guide, I'm looking towards something like this but obviously not the face of a copyrighted character
November 27, 2025 at 4:34 PM
AAA game realism. Not quite photo realism, but enough to make an audience double take to realise it's a model and not a live actor.
November 27, 2025 at 4:31 PM
The realm of VTubing is relatively new to me, I've been guided to certain pieces of software, but I'm open to recommendations.
November 27, 2025 at 4:30 PM
Ideally full body, but primarily head/face and hands is where I'm looking for precision. Right now, I'm using a Lumix DC-GH5S, additional hardware can be acquired if required.
November 27, 2025 at 4:29 PM
I will be using a Lumix DC-GH5S. Tracking for full body from below the chest will not need as much precision, but hand/head and facial is the key point where I'm looking for precision.
November 27, 2025 at 4:27 PM
A natural, lifelike model that could at first glimpse be mistaken for an actual person. The vision is to give an audience the experience of a cam stream, while the streamer can still still perform for the audience and retain a little anonymity.
November 27, 2025 at 12:37 PM
The first 2 games I fell in love with came on the PlayStation; Resident Evil 2 and Metal Gear Solid, the latter being the inspiration I used for my online handle. Both of these games introduced me to new game mechanics and gave me rooted enjoyment from their stories and genres.
November 16, 2024 at 6:08 PM