maddy
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maddylnstasis.bsky.social
maddy
@maddylnstasis.bsky.social
queer (she/they)
mediocre "game developer"

pfp picrew by @reelrollsweat on tumblr

very wip site of the web:
https://maddyinstasis.neocities.org/
professional nouns:
https://en.pronouns.page/@maddyInStasis
peak emulation
November 17, 2025 at 1:59 AM
i was forgetting to clear a flag. whoops. this is because interrupts are polled again in the interrupt routine to get the actual interrupt vector, and i forgot to clear the flag the second time
November 15, 2025 at 3:17 AM
yeah irq isn't supposed to do that. interrupts are only supposed to push 3 values, but the stack pointer is mysteriously being decremented by 6 instead. i guess irq is running twice for some reason?
November 15, 2025 at 3:10 AM
probably want this too
November 15, 2025 at 2:07 AM
this should be enough to figure out why the return address for the b flag test is being corrupted. the highlighted region of the memory viewer is the stack, with the stack pointer being represented by a box around its current location
November 15, 2025 at 1:35 AM
keyboard input in secondary windows has been achieved! i basically just created a non-static keyboard class which mimics monogame's keyboard class, but instantiated per-window, and either uses the default keyboard class for the main window or form key down/up events for secondary winforms windows
November 14, 2025 at 4:14 AM
i haven't posted about it here yet, but i finally got super mario bros to run on my new nes emulator, as well as a bunch of other games. currently working on secondary windows so my debugging tools aren't so cramped, but that's easier said than done in monogame
November 10, 2025 at 9:27 PM
i looked away for two seconds wtf is this
September 21, 2025 at 2:59 AM
after having actually played a red gm map, my point still stands
August 20, 2025 at 10:37 PM
the final and longest room of the map wasn't even the hardest part lol
August 18, 2025 at 9:32 PM
"yellow" gm. right
August 18, 2025 at 9:16 PM
my hands hurt. this map is so long

(Map: Drifting Deep from the Grandmaster Lobby of the Strawberry Jam Collab)
August 18, 2025 at 7:50 AM
evil maddy be like: "i love making text systems" this is running in base turbowarp, so it's technically compatible with scratch, but it probably doesn't run well. this is just for my deltarune battle system project. i am very normal about this game. for context, most of this is normally impossible
July 7, 2025 at 11:35 PM
it is done
June 30, 2025 at 5:16 AM
good game
June 8, 2025 at 6:03 AM
June 4, 2025 at 3:05 PM
aaaaaaaaaaaaa
June 4, 2025 at 3:02 PM
goodbye to the era of the chapters 1 + 2 demo
June 4, 2025 at 2:53 PM
June 1, 2025 at 3:32 PM
first sub-30, my eleventh run ever! idk how much i'll commit to speedrunning, but a sub-30 is nice
April 30, 2025 at 4:21 AM
yippee!!!! (as a side note, the unlock for rule breaker didn't trigger at first. the fix for me was taking everything out of my mods folder and completing any challenge run)
April 5, 2025 at 5:55 AM
hell yeah. golden needle is done
April 4, 2025 at 2:22 AM
golden needle making me lose my it
March 18, 2025 at 7:05 AM
oh also the reason for the low performance is because roblox doesn't have any way to write code for the gpu. this is all running on the cpu, so i made an easy way to scale down the resolution
March 8, 2025 at 5:43 AM
nes emulator has been postponed due to "i don't really wanna anymore". remaking balatro in roblox instead. will likely suffer the same fate, but at least i made the cool background (yes, this is being rendered in real time, multithreaded and limited to 25 fps since it's not really noticeable)
March 8, 2025 at 5:37 AM