MALr
MALr
@mal813.bsky.social
A gamedev I suppose
but anyway, I've been working on the camera system, it now works a bit like how sonic cd handles its camera system, it's a bit jarring in places though so maybe I'll make it optional...
October 10, 2025 at 11:03 PM
I don't know if I'll release rocket anymore or not, part of me wants to continue but I don't know if it will work out because it's just me making it. I'll still probably upload stuff as a portfolio piece but other than that I'm not sure about the future of this project anymore, I'll think about it.
October 10, 2025 at 10:52 PM
alot has changed from when i posted updates here, i've been working on a new level, "wild wildgarden". ofcourse, it's very much a wip.
#godot #gamedev #indiedev
September 28, 2025 at 10:00 PM
Im at the point where im basically finished making a demo for ROCKET!!, it's a surreal feeling, having something once only imagined manifested into reality... I wonder if I can make it in time for this year's SAGE, probably not, but it's fun to think about.
August 13, 2025 at 4:38 AM
graphic design is not my passion...
August 12, 2025 at 11:08 PM
I've been working on UI stuff as of late, though im not good at that kind of stuff... but I'm nearly done with the main foundations of ROCKET!!, after that, all i'll need to worry about is making the rest of the game/bug fixes (if there are still any)
#godot #gamedev #indiedev
August 12, 2025 at 12:58 AM
some small gameplay with small updates, there's less & less to show, and yet, there's still alot more to do...
#godot #gamedev #indiedev
July 7, 2025 at 2:02 AM
There is a bug in my timer, it seems to happen after about 4-5 minutes, fixing it is probably simple, but I need to wait about 4-5 minutes to find out more about what exactly is wrong, pain.
July 1, 2025 at 1:00 AM
some new sprites, springs, checkpoints, & goal respectively
#pixelart #gamedev #godot
June 30, 2025 at 12:20 AM
smiley guys
June 27, 2025 at 12:03 AM
This is only funny to me, but I'll share anyway,

There was this issue I thought was a collision bug where it went too fast to properly detect objects, but another bug that came about as I was trying to fix it showed me there was never any issue in the first place, I was just sliding under stuff...
June 19, 2025 at 11:16 PM
Frog boss, I'm not sure if I'm going to keep it in or not, but it's implemented
#godot #gamedev #indiedev
June 17, 2025 at 10:30 PM
evil frog
June 17, 2025 at 8:24 PM
I'm messing around with rigidbodies for bosses & such
#godot #gamedev #indiedev
June 3, 2025 at 7:49 PM
A momentum based platformer I'm developing
I like to call it "Rocket!!"
#godot #gamedev #indiedev
May 25, 2025 at 11:53 PM
I made a guy
May 22, 2025 at 3:14 AM
primitive checkpoints, a primitive menu & other primitives has been implemented, really, most things here are primitive right now, but more & more it's starting to feel like a real game
May 4, 2025 at 6:06 PM
level transitions are roughly implemented, alot of things needs to be worked on though
May 3, 2025 at 9:53 PM
a project of mine, it's rough around the edges, but it's getting there.
April 29, 2025 at 5:15 PM
O.o
April 29, 2025 at 4:53 PM