#godot #gamedev #indiedev
There was this issue I thought was a collision bug where it went too fast to properly detect objects, but another bug that came about as I was trying to fix it showed me there was never any issue in the first place, I was just sliding under stuff...
There was this issue I thought was a collision bug where it went too fast to properly detect objects, but another bug that came about as I was trying to fix it showed me there was never any issue in the first place, I was just sliding under stuff...