- Web Accessibility Specialist
- Creating "The Runic Edda"
- Localized "Dreamed Away" into Spanish (Spain)
Hamburg 🇩🇪
🛡️Game: therunicedda.com
We’re adding markers, plus the ability to zoom and navigate around the map.
Still a bit hacky, but it already shows a lot of promise!
#TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
We’re adding markers, plus the ability to zoom and navigate around the map.
Still a bit hacky, but it already shows a lot of promise!
#TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
I love it!
#TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic
I love it!
#TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic
I’ve been testing it in-game and it feels great! Can’t wait to polish it even more!
Amazing job, @everlyjane.bsky.social !
#TheRunicEdda #Godot #PixelArt #Animation #GameDev #BuildInPublic
I’ve been testing it in-game and it feels great! Can’t wait to polish it even more!
Amazing job, @everlyjane.bsky.social !
#TheRunicEdda #Godot #PixelArt #Animation #GameDev #BuildInPublic
#TheRunicEdda #PixelArt #Animation #GameDev #Godot #BuildInPublic
#TheRunicEdda #PixelArt #Animation #GameDev #Godot #BuildInPublic
We’ve now connected the Transition Manager so it handles both level changes and combat sequences seamlessly.
It is much smoother now. I just need cooler transitions!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic
We’ve now connected the Transition Manager so it handles both level changes and combat sequences seamlessly.
It is much smoother now. I just need cooler transitions!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic
- Added battle logs for players who like to rethink strategy
- Implemented some overlays, effects, and status changes
- And finally, connected the combat system to the adventure flow!
Solid so far!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic
- Added battle logs for players who like to rethink strategy
- Implemented some overlays, effects, and status changes
- And finally, connected the combat system to the adventure flow!
Solid so far!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic
Working on target selection menus with extra info and UI feedback.
What are your favorite combat mechanics in turn-based games? I’d love to hear your thoughts.
P.S. Love QTE and hope you too!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic #RetroPixelArt
Working on target selection menus with extra info and UI feedback.
What are your favorite combat mechanics in turn-based games? I’d love to hear your thoughts.
P.S. Love QTE and hope you too!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic #RetroPixelArt
Had a few ideas already and got basic events going, like triggering effects or dialogs when enemies drop below 50% HP.
I know @catalinn1.bsky.social will be happy about this!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic
#IndieGames
Had a few ideas already and got basic events going, like triggering effects or dialogs when enemies drop below 50% HP.
I know @catalinn1.bsky.social will be happy about this!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic
#IndieGames
Still working on the colors to get more contrast and a bit of fine-tuning, but the core functionality is in. Feels great to keep things flowing!
#GameDev #UX #TheRunicEdda #RetroRPG #MapUI #BuildInPublic #Godot
Still working on the colors to get more contrast and a bit of fine-tuning, but the core functionality is in. Feels great to keep things flowing!
#GameDev #UX #TheRunicEdda #RetroRPG #MapUI #BuildInPublic #Godot
It now updates dynamically and shows different maps depending on where the player is. Next step: making it so you can also see the parent maps when you’re inside interiors, to keep orientation clear at all times.
#Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic
It now updates dynamically and shows different maps depending on where the player is. Next step: making it so you can also see the parent maps when you’re inside interiors, to keep orientation clear at all times.
#Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic
Thanks to MichaelGames for the tutorial 🙌
#GameDev #IndieDev #TheRunicEdda #DevLog #PixelArt #BuildInPublic #Godot
Thanks to MichaelGames for the tutorial 🙌
#GameDev #IndieDev #TheRunicEdda #DevLog #PixelArt #BuildInPublic #Godot
What do you think about this approach?
Localization is coming soon!
#Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic
What do you think about this approach?
Localization is coming soon!
#Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic
I’ve been working on a new tabs menu and changed the background color while slowly iterating on the overall design.
What do you think so far. Does it feel right?
Any UX/UI suggestions or small improvements you’d recommend?
#UX #UI #UIDesign #GameDev #BuildInPublic #Godot
The graphics are stunning, Midgar feels alive, and the story hits way harder than I expected. And I love that combat system, really makes me think of KH!
#GameDev #UnrealEngine #FinalFantasy
The graphics are stunning, Midgar feels alive, and the story hits way harder than I expected. And I love that combat system, really makes me think of KH!
#GameDev #UnrealEngine #FinalFantasy
It honestly inspired me to honor it with a crab race in The Runic Edda!
Thanks @arkheiral.bsky.social for so much fun and inspiration!
#ChainedEchoes #GameDev #Godot #TheRunicEdda
It honestly inspired me to honor it with a crab race in The Runic Edda!
Thanks @arkheiral.bsky.social for so much fun and inspiration!
#ChainedEchoes #GameDev #Godot #TheRunicEdda
Now I’ve picked up Persona 5 Royal and Final Fantasy VII Remake, so I’m really looking forward to the days ahead.
What are you playing these days?
#Steam #GameDev
Such a simple touch, but it adds a lot of weight and identity to new places. Of course, it needs polishing, just prototyping! But ideas are more than welcome!
#GameDev #Godot #IndieDev #RPGdesign #TheRunicEdda
Such a simple touch, but it adds a lot of weight and identity to new places. Of course, it needs polishing, just prototyping! But ideas are more than welcome!
#GameDev #Godot #IndieDev #RPGdesign #TheRunicEdda
It already checks the device settings to switch tabs left/right correctly, so it feels natural whether you’re on keyboard or controller.
How do you like it?!
#GameDev #Godot #IndieDev #UX #TheRunicEdda
It already checks the device settings to switch tabs left/right correctly, so it feels natural whether you’re on keyboard or controller.
How do you like it?!
#GameDev #Godot #IndieDev #UX #TheRunicEdda
#PixelArt #Godot #GameDesign #GameDev #Wacom
#PixelArt #Godot #GameDesign #GameDev #Wacom
#Godot #SoloDev #TheRunicEdda #GameDev #PixelArt
#Godot #SoloDev #TheRunicEdda #GameDev #PixelArt
What do you think about this kind of art for that part?
#PixelArt #Godot #UI #TurnBased
What do you think about this kind of art for that part?
#PixelArt #Godot #UI #TurnBased
I want players to truly immerse themselves in the Viking experience, to feel the weight of the world.
Exploring the story should also be a way to learn about the world that surrounds them.
Do it for you, and for those who came before.
#GameDev #Writing #IndieDev #Lore #Vikings
Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in!
#GameDev #Godot #IndieDev #SaveManager #TheRunicEdda
Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in!
#GameDev #Godot #IndieDev #SaveManager #TheRunicEdda