#SoloDev #IndieDev #PixelArt #GameArt
In the environment node, I enable SDFGI, make sure it does not read the sky light, and tweak min cell size to remove the black spots.
Turn on volumetric and tweak ro your liking.
Boom, done!
In the environment node, I enable SDFGI, make sure it does not read the sky light, and tweak min cell size to remove the black spots.
Turn on volumetric and tweak ro your liking.
Boom, done!
So this lighting is achieved inside the Godot game engine - Would be hard to do in Aseprite alone 😅
Are you asking about the lighting as a whole, or the sprites specifically?
Oh, and good luck with your samurai!
So this lighting is achieved inside the Godot game engine - Would be hard to do in Aseprite alone 😅
Are you asking about the lighting as a whole, or the sprites specifically?
Oh, and good luck with your samurai!
You're absolutely right. These are enough for the proof of concept I need but should extend later.
Made a goal for myself to finish an MVP of an MVP of the main game loop. Got until the end of next week - We'll see how that goes😅
You're absolutely right. These are enough for the proof of concept I need but should extend later.
Made a goal for myself to finish an MVP of an MVP of the main game loop. Got until the end of next week - We'll see how that goes😅