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If you want to animate, learn about keyframes. If you want to make real-time characters? learn how to optimize them. you want to make renders? learn lighting and composition.
But that's the basics.
If you want to animate, learn about keyframes. If you want to make real-time characters? learn how to optimize them. you want to make renders? learn lighting and composition.
But that's the basics.
The obvious one is modeling. You'll need to make a mesh sooner or later. The less obvious thing about it is that you can do it in two ways : poly modeling and sculpting (not always mutually exclusive). I recommend poly modeling at first, with few vertices preferably.
The obvious one is modeling. You'll need to make a mesh sooner or later. The less obvious thing about it is that you can do it in two ways : poly modeling and sculpting (not always mutually exclusive). I recommend poly modeling at first, with few vertices preferably.