(Came across some old screenshot folders from 2017-2019. This was one of the more amusing relics...)
(Came across some old screenshot folders from 2017-2019. This was one of the more amusing relics...)
www.davidburdeny.com/photographs/...
www.davidburdeny.com/photographs/...
Recreated (right) in Blender by u/Subushie on Reddit.
www.reddit.com/r/blender/co...
Recreated (right) in Blender by u/Subushie on Reddit.
www.reddit.com/r/blender/co...
Link to the reels, the Children of Khan site is where the merch lives. www.instagram.com/lucamaxiim/r...
Link to the reels, the Children of Khan site is where the merch lives. www.instagram.com/lucamaxiim/r...
This is just the one project, I have 3-4 more folders just like it. Render addiction? Possibly. Still worth it.
Proof: Elysian Fields release (2024)
This is just the one project, I have 3-4 more folders just like it. Render addiction? Possibly. Still worth it.
Proof: Elysian Fields release (2024)
www.theguardian.com/cities/2018/...
www.theguardian.com/cities/2018/...
I know, even without having done it myself. www.instagram.com/p/DJr31YLy-W...
I know, even without having done it myself. www.instagram.com/p/DJr31YLy-W...
Generative visual printed in Der Standard newspaper. Custom Java code, exported as EPS vector.
www.mip.at/en/projects/...
Generative visual printed in Der Standard newspaper. Custom Java code, exported as EPS vector.
www.mip.at/en/projects/...
3D structure generated in Java, rendered with POV-Ray. #generative
3D structure generated in Java, rendered with POV-Ray. #generative
The original graphics were 3D models generated with Java and rendered in POV-Ray, reduced to harsh B/W. #generative
The original graphics were 3D models generated with Java and rendered in POV-Ray, reduced to harsh B/W. #generative
www.instagram.com/p/DIAKxDGMr85/
www.instagram.com/p/DIAKxDGMr85/
I'm intrigued by the visual artifacts of 3D rendering (Blender, in this case), the friction between bland simulated "perfection" and the weirdness of synthetic spaces.
I'm intrigued by the visual artifacts of 3D rendering (Blender, in this case), the friction between bland simulated "perfection" and the weirdness of synthetic spaces.
POV-Ray was my first renderer. I was raytracing at 17, long before I figured I was a visual person.
www.imagico.de/pov/ray_povs...
POV-Ray was my first renderer. I was raytracing at 17, long before I figured I was a visual person.
www.imagico.de/pov/ray_povs...
aksioma.org/the-future-b...
Amazing interview series from the wonderful @wmmna.bsky.social. 🌟
aksioma.org/the-future-b...
Amazing interview series from the wonderful @wmmna.bsky.social. 🌟
Beautiful photographs by Ciril Jazbec. Story from @theguardian.com: www.theguardian.com/global-devel...
Beautiful photographs by Ciril Jazbec. Story from @theguardian.com: www.theguardian.com/global-devel...
mariuswatz.com/2010/06/22/p...
mariuswatz.com/2010/06/22/p...