I love analysing old code, and my aim is to create the best code disassemblies you have ever seen.
Purveyor of Elite/Lander/Revs hacks.
www.markmoxon.com
It’s nothing to do with the subject of your blog post, though, so I’ll shut up and go back to reading the good stuff. 🫡
It’s nothing to do with the subject of your blog post, though, so I’ll shut up and go back to reading the good stuff. 🫡
One thing: “the DECO 156 was apparently a custom encrypted ARM5 CPU”.
I don’t think there’s such a thing as an ARM5? Could it be ARM3, ARM6 or possibly ARM7, given the timeline?
en.wikipedia.org/wiki/List_of...
One thing: “the DECO 156 was apparently a custom encrypted ARM5 CPU”.
I don’t think there’s such a thing as an ARM5? Could it be ARM3, ARM6 or possibly ARM7, given the timeline?
en.wikipedia.org/wiki/List_of...
Sometimes faster gameplay and bigger POVs aren’t better - they’re just different, I guess!
Sometimes faster gameplay and bigger POVs aren’t better - they’re just different, I guess!
You know those dreams where you're desperate to run away but your feet are stuck to the floor?
That's the original version of The Sentinel.
You know those dreams where you're desperate to run away but your feet are stuck to the floor?
That's the original version of The Sentinel.
stardot.org.uk/forums/viewt...
stardot.org.uk/forums/viewt...
I don’t know a lot about the Atom so I’m not sure if it needs an upgraded machine, but it definitely exists.
github.com/oss003/Elite
I don’t know a lot about the Atom so I’m not sure if it needs an upgraded machine, but it definitely exists.
github.com/oss003/Elite
Not sure Quake Pro real is a concept within the equirectangular world, outside of zooming… 🤔
Not sure Quake Pro real is a concept within the equirectangular world, outside of zooming… 🤔
Yes, I think it would be possible to squeeze more angles into a single screen view, but the Beeb just doesn’t have the resolution for this to look good, and it would require a fair amount of recoding.
So that’s probably a technical “yes”only!
Yes, I think it would be possible to squeeze more angles into a single screen view, but the Beeb just doesn’t have the resolution for this to look good, and it would require a fair amount of recoding.
So that’s probably a technical “yes”only!
I wrote an ImageMagick script, but still, it took forever!
I wrote an ImageMagick script, but still, it took forever!
They’re just a bit of fun, not exact matches - I probably should have been explicit in saying this, but things always get missed out in these tiny messages!
They’re just a bit of fun, not exact matches - I probably should have been explicit in saying this, but things always get missed out in these tiny messages!
I didn’t say these were one-to-one pixel screenshots directly from the BBC screen, as they aren’t. They just show the full landscape in one go.
I didn’t say these were one-to-one pixel screenshots directly from the BBC screen, as they aren’t. They just show the full landscape in one go.
You have good taste!
You have good taste!
Scary too. And eerie at times. It’s so clever…
Scary too. And eerie at times. It’s so clever…
Plain landscape: thesentinel.bbcelite.com/images/panor...
Landscape with grid points: thesentinel.bbcelite.com/images/panor...
Zoom in to see the detail...
Plain landscape: thesentinel.bbcelite.com/images/panor...
Landscape with grid points: thesentinel.bbcelite.com/images/panor...
Zoom in to see the detail...
It was originally released on the BBC Micro, and was converted to lots of other home computers, including the Commodore 64, ZX Spectrum.
See thesentinel.bbcelite.com for more.
It was originally released on the BBC Micro, and was converted to lots of other home computers, including the Commodore 64, ZX Spectrum.
See thesentinel.bbcelite.com for more.
The weird figures are because the screen is a different shape to the full view.
Also visible is the point carée equirectangular projection used in the game. This is taken straight from Revs.
The weird figures are because the screen is a different shape to the full view.
Also visible is the point carée equirectangular projection used in the game. This is taken straight from Revs.
I’ve been making panorama shots, so I might make a post on this topic!
I’ve been making panorama shots, so I might make a post on this topic!
The game screen shows shows 192 by 160 pixels, so that's 1/9.7 of the full height and 1/12.8 of the full width.
The weird figures are because the screen is a different shape to the full view.
There you go!
(2/2)
The game screen shows shows 192 by 160 pixels, so that's 1/9.7 of the full height and 1/12.8 of the full width.
The weird figures are because the screen is a different shape to the full view.
There you go!
(2/2)