I'm just making the UVs (just the U actually) a function of mesh point elevation. The higher the elevation, the more the mesh takes its texture from the right side of the image.
I'm just making the UVs (just the U actually) a function of mesh point elevation. The higher the elevation, the more the mesh takes its texture from the right side of the image.
I made it for a game, but it's free to use.
I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.
If you find it useful consider supporting me on itch :)
castpixel.itch.io/animevox
I made it for a game, but it's free to use.
I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.
If you find it useful consider supporting me on itch :)
castpixel.itch.io/animevox
4 colors
160x144px
4 colors
160x144px