www.artstation.com/martiinem
Yeah, subdiv and bevel with weighted edges for the hard surface parts.
Might use ZBrush for some extra details, but will see.
For the rope and mop hair I'll most likely make a separate tiling strip on the texture that I can map the pieces to.
Yeah, subdiv and bevel with weighted edges for the hard surface parts.
Might use ZBrush for some extra details, but will see.
For the rope and mop hair I'll most likely make a separate tiling strip on the texture that I can map the pieces to.