also godots immutable animationplayer makes it physically impossible to code since you cant put essential call methods on keyframes
i would rather just remake it in ue4 or unity at this point
#gamedev #indiedev #furryart
gonna make a microgame instead cuz i do not have the skill level to make sub animations for specific states, then dealing with unfinishd anims
i need a good workflow to not take 8 hours per anim
#blender #serval #sogga #ue4 #gamedev #furryart