Mason Remaley
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masonremaley.bsky.social
Mason Remaley
@masonremaley.bsky.social
Independent game developer, board member on the Zig Software Foundation. Shipped Way of Rhea, working on something new. 🏳️‍🌈

The good stuff goes to my mailing list, follow me there instead:

gamesbymason.com/newsletter/
that feeling when you’re about to have a text renderer, but not yet
December 4, 2025 at 11:53 AM
And lastly, the miscellaneous/creative writing section. My favorite post here is "Last-Lamb".
November 27, 2025 at 10:39 AM
Cool tech links from this month include Johnny Marler's hot swappable Unity plugin loader, improvements to how git handles large files, and more.
November 27, 2025 at 10:39 AM
I like reading about game design, but it’s hard to find good stuff. Tech and business writing is easier to find. If you have a game design blog ping me!

Here's what I enjoyed this month.
November 27, 2025 at 10:39 AM
Steam has also been doing some good stuff. You can now embed videos in your long description, and they announce that they're gonna start shipping gaming ready PCs running Linux in 2026.
November 27, 2025 at 10:39 AM
Zig turned 10 this August (🎂!), and in October Synadia and TigerBeetle made a $512,000 pledge to the Zig Software Foundation.

This issue contains updates on Zig, as well as links to blog posts and talks about Zig from around the web.
November 27, 2025 at 10:39 AM
🔗 June Links - Wolfire vs Steam, Indie vs AAA, What Does ‘Content Creator’ mean anyway?

#gamedev #indiedev

gamesbymason.com/devlog/2025/...
July 10, 2025 at 5:23 AM
June 11, 2025 at 6:05 AM
June 11, 2025 at 6:05 AM
While I have you, here are some more cool Voronoi patterns:

#gamedev #indiedev #shaders
June 11, 2025 at 6:05 AM
There’s a problem if you want to use this to draw colored cells though. There’s no antialiasing!

#gamedev #indiedev #shaders
June 11, 2025 at 6:05 AM
Voronoi noise is really fun, and surprisingly versatile.

#gamedev #indiedev #shaders
June 11, 2025 at 6:05 AM
As part of my shader library, I've been playing with Voronoi Noise and Voronoi Diagrams.

#gamedev #indiedev #shaders
June 11, 2025 at 6:05 AM
Perlin noise + fractal brownian motion for the fire, plain perlin noise for the wind #gamedev #indiedev
June 9, 2025 at 10:07 AM
SDFs + Noise #gamedev #indiedev
June 7, 2025 at 10:56 AM
SDFs are also fun #gamedev #indiedev
June 7, 2025 at 10:41 AM
Playing with noise #gamedev #indiedev
June 5, 2025 at 3:50 AM
🎂 Also, this May marks Way of Rhea's 1 year birthday!

To celebrate, I released the original sound track, added an infinite mode patch, and put the game on sale for 50% off in the @puzzleshowcase.bsky.social :)

store.steampowered.com/app/1110620/...

#gamedev #indiedev
May 29, 2025 at 7:49 PM
📅 May Links

I'm doing a new thing where I share my favorite links at the end of each month on my site, you can read May's links here.

#gamedev #indiedev

gamesbymason.com/devlog/2025/...
May 29, 2025 at 7:49 PM
In the past, it was common for developers to self fund the development of a vertical slice, and then send it to publishers in the hopes of securing funding to develop the full game.

#gamedev #indiedev
May 10, 2025 at 2:40 AM
🌴 What I Learned from Staying Inside

Chris Zukowski holds an online conference "Staying Inside" on game marketing every year. I wrote up some notes.

Multiple speakers touched on a shift happening in game funding that may be of interest even if you aren’t looking for funding...

#gamedev #indiedev
May 10, 2025 at 2:40 AM
For hot paths you could could manually check the generated code, but if you’re trying to analyze your entire program you’re going to want a profiler.
April 23, 2025 at 2:29 AM
If you sign up for my newsletter, I’ll send you regular writing covering:
* Game design
* Game marketing on Steam
* Updates on my open source game engine in Zig
* Links to worthwhile articles on game dev from around the internet
April 21, 2025 at 12:21 AM
If you try to extend this to my empirically tested range, it 'mostly' works but there are some divergent points represented by the dashed black lines here:
March 3, 2025 at 4:45 AM
You can then overlay |y - 1| < |x - 1| to find the areas where the approximation brings you closer to 1 rather than further:
March 3, 2025 at 4:45 AM