I'm the only one working on this. From the concept, over a year ago, to now in production and starting to acquire clients.
I'm kinda proud of myself here. I would never have thought that I would be able to handle this "alone".
I'm the only one working on this. From the concept, over a year ago, to now in production and starting to acquire clients.
I'm kinda proud of myself here. I would never have thought that I would be able to handle this "alone".
Yes, I could ask AI to read this and go 'yolo', but that's dumb. This would be vibe coding.
My process is: what can I do while tasking AI to do something else? Parallel work.
Yes, I could ask AI to read this and go 'yolo', but that's dumb. This would be vibe coding.
My process is: what can I do while tasking AI to do something else? Parallel work.
Yup, that will be the name.
#godotengine #indiegame
Yup, that will be the name.
#godotengine #indiegame
Funny enough, the Mobile Renderer doesn't work on mobile. But Compatibility does. 🤷♂️
Funny enough, the Mobile Renderer doesn't work on mobile. But Compatibility does. 🤷♂️
If you need a way to use an "auto-complete" friendly way of defining some string values, dictionaries are a saviour!
But if you just want the names (a.k.a keys/ints), enums are great for the job.
If you need a way to use an "auto-complete" friendly way of defining some string values, dictionaries are a saviour!
But if you just want the names (a.k.a keys/ints), enums are great for the job.
Super helpful for bigger files.
Super helpful for bigger files.
In GDScript, you can use `#region` and `#endregion` to "group"/collapse pieces of your code.
After learning this (which I first saw in GameMaker), I can't live without it anymore.
In GDScript, you can use `#region` and `#endregion` to "group"/collapse pieces of your code.
After learning this (which I first saw in GameMaker), I can't live without it anymore.
But if it helps, it helps. lol.
But if it helps, it helps. lol.
In 21 days (mostly a couple of hours before/after work), the game took a fascinating shape.
#gamedev #indiegame
In 21 days (mostly a couple of hours before/after work), the game took a fascinating shape.
#gamedev #indiegame
After adventures clear a dungeon room, it's your job to remove the blood stains around before the next group comes along.
#indiegame #godotengine
After adventures clear a dungeon room, it's your job to remove the blood stains around before the next group comes along.
#indiegame #godotengine
#indiegame #godotengine #indiedev
#indiegame #godotengine #indiedev