Matias Klemola
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matiasklemola.com
Matias Klemola
@matiasklemola.com
Software developer @ the Finnish Broadcasting Company (Yleisradio). I mostly write about video games, music and tech. Father of two.

🕹️🚙 Liikennematto - build the roads and the town comes to life! https://yourmagicisworking.itch.io/liikennematto
In the next #Liikennematto version: savegames, in the URL!

Whenever you build something and the procgen does its thing, your creation is automatically saved. Share it with anyone by simply sending them the link!
December 5, 2025 at 10:44 AM
That’s Sir Paul McCartney, right there…!! 🥹
November 18, 2025 at 9:22 PM
In the next version of Liikennematto, it's easier to keep lots when making changes to connected roads. I've added 19 new lot entry tiles to accommodate all possible configurations of nearby roads. You can now, for example, create a cute cul-de-sac!

#screenshotsaturday #gamedev
September 6, 2025 at 8:15 AM
Five years married to this wonderful person ❤️❤️❤️❤️❤️
August 8, 2025 at 5:23 PM
Good morning
July 25, 2025 at 5:13 AM
current status
July 22, 2025 at 6:44 AM
current status
July 10, 2025 at 7:06 AM
Passes very strict and critical QA 🧒🏼👍
July 1, 2025 at 5:46 AM
Good morning
May 21, 2025 at 4:36 AM
May 20, 2025 at 6:03 AM
Reunited with my Finnish ID card
May 15, 2025 at 4:45 PM
Good morning
May 8, 2025 at 6:21 AM
30 minutes later
April 18, 2025 at 8:17 AM
Cabin life
April 18, 2025 at 7:40 AM
#Liikennematto alpha 3 gameplay with new animations for lots and nature tiles!

This week I've been gathering feedback from colleagues, the #elmlang community, and my son to polish the gameplay experience. The rest of you can play this version soon!

#screenshotsaturday #gamedev
April 12, 2025 at 11:57 AM
Draamantajuni saavutti huippunsa kouluikäisenä (tarkka ikä ei tiedossa).
March 31, 2025 at 9:11 AM
Lot animations in #Liikennematto might look something like this! 🔜

I'm also toying with the idea of buildings literally "falling into place". Let's see how that turns out.

#indiegamedev #gamedev
March 27, 2025 at 10:04 AM
The #Liikennematto procgen overhaul is getting to the point where I'm tweaking new assets and fixing bugs. I want to improve (and add) animations and sounds before I ship, but the foundation is now complete!

#screenshotsaturday #gamedev #wavefunctioncollapse
March 15, 2025 at 9:43 AM
Finland is both the "land of a thousand lakes" and my home country, so it was inevitable that #Liikennematto would have a lake "lot". Included in the next release.

yourmagicisworking.itch.io/liikennematto
February 26, 2025 at 7:58 AM
WIP decorative nature tiles/multi-tiles for #Liikennematto.
Part of the nearly-finished procgen rewrite into (driven) #wavefunctioncollapse.
February 20, 2025 at 10:27 AM
February 17, 2025 at 1:15 PM
My baby’s on display. The OG baby next to it is a bit worn out by comparison (it’s 20 yrs old).
February 15, 2025 at 2:38 PM
Been drawing with my 4yo kid a lot lately. Today we drew some action-packed landscapes with a pencil. I am especially fond of his fearsome dragon!
February 15, 2025 at 10:59 AM
#Liikennematto crossed a very modest but important threshold: 2000 browser plays on @itch.io!

Hoping to ship a major update in the spring. Meanwhile you can play it in the browser today!

yourmagicisworking.itch.io/liikennematto

#gamedev #indiegamedev
February 13, 2025 at 11:55 AM
Working at snail's pace, I've cleaned up and coloured in the assets. Keen-eyed folks may notice that the new tree assets have changed slightly. Turns out I drew the first batch with 0.5mm ink instead of 0.3mm like the first three trees. So I redrew the new trees and repeated the process. Ah well.
February 10, 2025 at 7:03 AM