Mato
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matozuchi.bsky.social
Mato
@matozuchi.bsky.social
Quit my job to make an occult mystery game with Japanese art and make memes about it.
The game: http://s.team/a/3171510
my indie game for 15 seconds
February 5, 2025 at 1:05 PM
How "Spiritual Guidance Retreat" was created
January 29, 2025 at 11:46 AM
Devil’s Terminal Demo is out!

It's a cozy mystery vn about a group of allegedly possessed teens taking on an occult AI at summer camp.

Here is a place to play and wishlist: store.steampowered.com/app/3171510/...

#indiegame #visualnovel #mystery
Devil's Terminal on Steam
Cozy Mystery about troubled kids fighting occult AI
https://store.steampowered.com/app/3171510/De…
January 24, 2025 at 2:37 PM
On the left: my crippled wireframe
On the right: final design reference
making a new tool for scene direction.
#indiegame #visualnovel
January 21, 2025 at 5:23 PM
I think we're using The Last Supper as our campfire scene reference now #anime
January 20, 2025 at 3:10 PM
2000s keitai ads ⚰️
January 18, 2025 at 12:48 PM
living in nyc i loved how rats are part of the city. They deserve more love—life has changed since 1351
November 28, 2024 at 12:37 PM
updating steam screenshots. Finally stopped looking cheap #indieGame
November 28, 2024 at 12:24 PM
dude, I'm 60 videos deep into making tiktoks and so far there is very little understanding of what makes a good video. I tested devlogs, rants, educational, animations

I guess the only thing I did not try is being consistent in one thing
November 28, 2024 at 12:17 PM
We now know Witcher 4 release date. By interpolating Witcher 3 and Cyberpunk production length, we get 2029
November 27, 2024 at 12:40 PM
100,000 words is larger than Hobbit, larger than the first Harry Potter books, larger than two Great Gatsbys

Makes me proud of our mystery #indieGame writer. The kid's a legend
November 27, 2024 at 11:13 AM
As a #indieDev I should've never:
1. Made a narrative game while being dyslexic
2. Hired a Japanese artist who does not speak english
3. Assumed that #visualNovel is close to zero code

But I guess I'm happy that I've done so for the plot
November 27, 2024 at 11:03 AM
girl eyes in our occult mystery #visualnovel are so cute ⚰️
November 13, 2024 at 8:47 AM
feels like instagram is slowly becoming linkedin: everyone post their professionally taken pics announcing they're a new person now to which their acquaintances and randos are reeeally supportive
November 13, 2024 at 6:36 AM
i'm developing a cozy mystery game for like a year, and today i learned that #CozyMystery is an existing genre
November 11, 2024 at 4:57 PM
being a #gamedev feels powerful (for a second)
October 31, 2024 at 6:21 PM
Every single zoom
#gamedev #gaming
October 29, 2024 at 1:22 PM
Tim has written a great devlog about #godot #gamedev #indiedev working with online CMS, transferring from GDscript to C# and why developing a visual novel might be an interesing challenge, even if it's your third one 🩵

matozuchi.itch.io/devilstermin...
Devil's Terminal. Development Log v0.00
Hi! We are the developers of Devil’s Terminal , an occult mystery visual novel. We’ve been working on the game for almost 10 months now, but this is our first technical devlog. Recently, we added...
matozuchi.itch.io
October 28, 2024 at 2:53 PM
me on every zoom-call:
October 25, 2024 at 12:34 PM
'Scribbles' is what we call the illustrations used for Main Character's thoughts in-game
#gamedev
#indiedev
#godot
#indiegame
October 24, 2024 at 3:00 PM
continuing to map-out the 'skelotons' for every game scene
#gamedev
#indiedev
#godot
#indiegame
October 24, 2024 at 2:57 PM
mosquitoes are an excuse to slap people
October 22, 2024 at 6:08 PM
🪑berserk
🪑one piece
🪑gantz
🪑disco elysium
🪑soul eater
🪑sopranos
🪑ratatouille
🪑portal
🪑super mario galaxy
October 22, 2024 at 2:13 PM
No one:
Me: "visual novels need depth maps"

#gamedev #indiedev #godot #indiegame
October 22, 2024 at 12:04 PM
Our art-director Roma showcasing his new kitten Lizonka

#gamedev #indiedev #godot #indiegame
October 22, 2024 at 9:39 AM