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mattrified.bsky.social
mattrified
@mattrified.bsky.social
Pittburgh-based Indie Dev, Creator of MerFight and soon-to-be 3D fighter, CupKick, Lead Dev of Battle High series, former Lead Technical Design of Drag Her! the Game
(Views my own and not that of any current or former employers/clients. Do I need this?)
Oh.
My two fighters are on sale during Steam's PvP sale

store.steampowered.com/developer/ma...

#gamedev #indiegame #fightinggame
February 10, 2026 at 3:31 PM
#BattleHigh2A+Xchange video for #Patreon. I talk about each character and how I'm planning to change for each one in the latest update: www.patreon.com/posts/battle...

#gamedev #indiedev #indiegame #fightinggame #fgc
February 6, 2026 at 10:03 PM
Some more #BattleHigh2A+Xchange progress. Lucio is close to being done -- though his specials and projectiles need to be implemented. And HW is getting there, but a bug made me realized a special morph character could be done pretty easily

#gamedev #indiedev #fightinggame #fgc #screenshotsaturday
February 1, 2026 at 4:19 AM
Made another #BTS #Patreon post for #BattleHigh2A+Xchange; this time focused a bit on the sprite-based hurtbox generator I made for the game.

www.patreon.com/posts/battle...

#gamedev #indiedev #indiegame #screenshotsaturday
January 31, 2026 at 11:53 PM
Made a tool to auto generate hitboxes for #BattleHigh2A+Xchange as a set of 8 rectangles; works pretty well, but I'm nervous it'll be like...eh...idk..."too" accurate lol.
I know for hit animations it's better to use more consistent boxes but idk...we'll see.
#gamedev #indiedev #indiegame #fighter
January 28, 2026 at 4:12 AM
Lol I made bread today too (mine is just a yeastless sandwich bread)

It's still cooling and...not pretty but...first time lol

I messed up cause I was supposed to warm the milk slightly...
January 27, 2026 at 1:18 AM
Sometimes I still open up #MerFight just to make sure a challenge combo isn't broken.
#gamedev #indiedev #indiegame

That's a lot of work for 50%...
January 23, 2026 at 10:12 PM
Seen this so why not.
January 23, 2026 at 6:02 AM
When did #Patreon start making video clips you can attach to stuff?
#gamedev #indiedev #indiegame #battlehigh2A+Xchange

www.patreon.com/posts/battle...
January 19, 2026 at 5:09 AM
Idk...I made this drink layered nicely somehow lol
January 18, 2026 at 3:45 AM
No new pictures.

Where are you at mentally?
January 17, 2026 at 5:55 AM
2026...yea...
January 16, 2026 at 1:45 AM
Ugh, gotta take a break from this and go back to *looks at list of 30 other projects*

But I have...

* A basic save system concept started
* A simple dialog system started
* Grid selection for menus

#gamedev #indiedev #indiegame
January 12, 2026 at 5:04 AM
Ugh...this took my longer than I wanted but sort of having a working grid system in my controller-only UI system. Dynamically updates the list as well which is nice. Have some outlier issues I probably need to fix but eh.

#gamedev #indiedev #indiegame
January 11, 2026 at 9:18 PM
A late #screenshotsaturday of the menu system prototyped for my fighter rpg idea that I've been wanting to do.
Has options, button config, and works for keyboard & controller. Some things I had to update, but thinking of doing a "menu" system post for #Patreon
#gamedev #indiedev #indiegame
January 11, 2026 at 5:34 AM
It's getting there...I don't have select "all fingers" but that's sort of tricky cause Unity and 3ds max don't do additive rotation the same way so selecting all isn't that useful.
January 5, 2026 at 4:18 AM
I still like this #3dsMax biped selection tool I made forever ago...
#gamedev
January 5, 2026 at 1:08 AM
New #HAFO build on itch.io. Updated accessory system and it loads using asset bundles so...yea...whatever, lol.

Try the demo at hafo.horse

#gamedev #indiedev #indiegame
January 2, 2026 at 11:41 PM
Year of the Horse but where is the horse?!
(It's silly I can play the game with the horse invisible)
Toying around with camera angle changes so more of the stage can be visible. I have some ideas to improve but yea. First #HAFO video of 2026!

#gamedev #indiedev #indiegame
January 1, 2026 at 11:38 PM
New #HAFO stage in the works. I think I have my pipeline nearly finalized. I don't "love" the colors of this but fortunately I can edit these within the texture later. The maxscript saved a ton of friggin' time though...

#gamedev #indiedev #indiegame #HAFO
December 30, 2025 at 6:49 AM
UGH!!! I finally fixed #HAFO and the accessory / color system.
Now accessories are dynamically loaded so they all don't have to be on the prefab and can be dynamically recolored.

I sort of wanna redo the idle cause it's annoying...lol

#gamedev #indiedev #indiegame #screenshotsunday
December 29, 2025 at 2:33 AM
The most cursed chip I ever had...o think only topped by the Cappuccino Lay's...
December 28, 2025 at 10:04 PM
I might try to clean it up later, but I made a quick video displaying all (or some?) of the work I did in 2025 and will continue to work on in 2026 such as HAFO and Battle High 2 A+ Xchange and MerFight. #gamedev #indiedev #indiegame #devblog
December 27, 2025 at 6:29 AM
Rediscovering old reaction gifs I have for various things and this one is pretty good...
December 26, 2025 at 5:57 AM
lolz...Dropzone...
December 26, 2025 at 5:57 AM