Matt Workman
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mattworkmancine.bsky.social
Matt Workman
@mattworkmancine.bsky.social
Cinematic Design and MOCAP
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For the last 10 years I've focused on learning the mechanics of game dev and MOCAP primarily in Unreal Engine and combining them with my past career as a live action cinematographer.

I'm now focusing on narrative and cinematic design, where BlueSky looks like the best platform <3
“Quinn’s Ship” is a little short I made in Unreal Engine with MOCAP from www.narrativemotion.com

I went with subtitles. I originally was going to do the VO myself and then use ElevenLabs to change the voice using AI.

Is that better than full AI voice gen? I’d love to eventually hire pro VOAs
August 29, 2025 at 3:06 PM
I was recently part of Epic Games "State of Unreal" keynote at Unreal Fest Orlando 25. I presented the new MetaHuman features in UE 5.6 and was part of the live MetaHuman Animator MOCAP demo!

www.youtube.com/watch?v=PrJA...
MetaHuman 5.6 | State of Unreal | Unreal Fest Orlando
YouTube video by Unreal Engine
www.youtube.com
June 30, 2025 at 2:54 PM
For the last 10 years I've focused on learning the mechanics of game dev and MOCAP primarily in Unreal Engine and combining them with my past career as a live action cinematographer.

I'm now focusing on narrative and cinematic design, where BlueSky looks like the best platform <3
June 30, 2025 at 2:46 PM