Max Inferno // A Little to the Left
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maxinfernogames.bsky.social
Max Inferno // A Little to the Left
@maxinfernogames.bsky.social
Tiny game studio making a tidy puzzler, A Little to the Left ~ available on Steam (PC/Mac), Switch, Xbox GamePass, PS4/PS5 & Mobile (iOS/Android) ~ http://maxinferno.com
Organized side on display, you mean business! ✨🧹✨
January 3, 2026 at 12:02 AM
Thanks for picking it up! Curious to see what else you have in your collection.

We’re just gobsmacked to have a real-life vinyl! @justinkaras.bsky.social perfectly captured that slow sunny weekend morning vibes and @paulghammond.bsky.social art is so fun to explore. Lots of Easter eggs in there!
December 2, 2025 at 9:48 PM
In order: Lukas Steinman (Programming Lead), Anne Macmillan (Creative Lead), Justin Karas (Sr.Artist + Sound), Paul Hammond (Sr.Artist), Daniel Crane (Tech Lead), Alex Smith (Sr.Gameplay Programmer), Zack Delaney (Gameplay Programmer), Isaac Young (Sr.Systems Programmer), Thomas Eaton (Programming)
November 17, 2025 at 1:36 PM
Thanks so much for the mention!

We use "eye trace" to direct focus toward key elements, but also reduce disorientation between cuts- it's supposed to convey "cozy", after all!

For a peak example of this technique, check our trailer for the Cupboards & Drawers DLC:
www.youtube.com/watch?v=mfm-...
A Little to the Left: Cupboards & Drawers - Wholesome Direct Trailer
YouTube video by Max Inferno Games
www.youtube.com
September 7, 2025 at 6:11 PM
That would be really cool! Maybe something worth approaching them about!

Yep, Tunic will be featured there too, however it doesn’t appear that Andrew will be present at the event
September 4, 2025 at 10:01 PM
Degrassi High
July 12, 2025 at 8:56 PM
Thanks so much for playing along with us these past 3ish years! 🥰
June 27, 2025 at 12:50 AM
Wow, thank you for sticking with us! We’re excited to let you all in on what’s coming next… but for now, a bit of rest 🥱
June 26, 2025 at 8:02 PM
It true, we’re moving! It’s all a little too serendipitous that these major milestones are aligning… the house was such an inspiration for the game, it’s fitting to have both the physical and digital spaces “packed up”… thus the name of the update!
June 26, 2025 at 5:26 PM
We determined it would be irresponsible of us to release something that powerful
June 26, 2025 at 3:03 PM