Mecog
mecog.bsky.social
Mecog
@mecog.bsky.social
there was actual counterplay in the fact that everyone needed to group up and grab it as quickly as possible. but now the physical stand exists for so long that you can just throw it whenever tf you want and strategize when to pick it up to optimally use your cooler timer.
January 24, 2026 at 4:57 PM
before there was counterplay in the form of "oh this entire team needs to group up in 1 area and we can wait out the special" but now with spu the special lasts 20+ seconds with it being super easy to grab from the cooler whereas before it usually only lasted 15 and it was difficult to grab
January 24, 2026 at 4:55 PM
the issue isn't the advantage cooler gives, its that there is 0 counterplay to cooler other then, outpace the special because it naturally slows the opponent team down by waiting for a special.
January 24, 2026 at 4:51 PM
its not really that strong thinking that cooler is a special slot. if you make it difficult to pick up and easy to prevent that to be done... its a good and balanced special. thats if its not completely free to pick up 100% of the time and has no counterplay because of that.
January 24, 2026 at 4:49 PM
Also respectfully, not a single game in comp youve played has cooler been mandatory. Cooler is not good until you get into +2 +1 level and will get easily beat out by worse players that just focus on how the game actually works. Hdfg proves that
January 24, 2026 at 3:23 PM
While I agree cooler needs a nerf. It was like a b tier special before. And the only buffs were + 300% bigger range to where you can pick up cooler and it lasting a couple seconds more. These nerfs would completely kill it for no reason
January 24, 2026 at 3:20 PM
tmr is really the only thing on this controller that looks like a reason to buy it. if you're looking for something that will last forever with the sticks, i wouldn't buy something lower quality wise. just tmr mod a normal pro con
January 16, 2026 at 12:55 AM
Sword and rapid aren't being run though because they're both basically make sblast impossible to run
January 5, 2026 at 2:54 AM
If sword or rapid was more standard, edit would be the better weapon to run
January 5, 2026 at 2:51 AM
Ngl the comments ive seen so far are extremely general things about the guns and not why theyre actually better in the current meta. Its simple sblast + bucket busted and pen combos better with both weapons compared to edit
January 5, 2026 at 2:50 AM
Watch jp players
January 4, 2026 at 5:32 AM
There was only really me, mel0, chara, and kyo above that level and all of us either quit the game or aren't playing rn
January 4, 2026 at 5:31 AM
There is currently no dread players playing above div 3 level
January 4, 2026 at 5:29 AM
Dread d is too good of a main gun to put in bottom 10. Reminds me of 3-6 months after the release of vdread when people still believed it was bottom 10.
January 3, 2026 at 8:21 AM
Unironically just watch choco, lobstar, rimaru, or melon to learn the game and learn the indepth mechanics and positioning of your weapon off feel. Watching quality gameplay over gameplay thats niche and more catered to you is better imo
January 3, 2026 at 8:13 AM
Going back to grand roll, watch them play dread in X like a year ago and now when they're actually grinding it. You can tell before they played it more like a painting bucket and now they play it like its own separate weapon entirely.
January 3, 2026 at 8:10 AM
What i think is you should get 1 player to watch and improve your fundamental understanding of the game, and one player to hard focus your weapon mechanics with. A lot of those gameplay videos are players that dont fully understand their weapons whatsoever
January 3, 2026 at 8:09 AM
Youre not wrong, this is probably the best you can get for most weapons. But id argue vods of a player clearly grinding a weapon is better than gameplay. Chocopero L-3 vods in s2 would be much more beneficial to understand the weapon as a whole as current L-3 gameplay imo
January 3, 2026 at 8:08 AM
Ironically Rapid pro for the longest time had 0 players until people actually started picking up the weapon.
January 2, 2026 at 6:43 AM
This only really works for like 80% of the community. Ik for me at least, dread didnt get any good vods to watch until grand roll started grinding out the weapon. Each season only like 30% of the weapons in this game even get 3k. If you play any mediocre weapon you aren't get vods
January 2, 2026 at 6:42 AM
most people don't see dynamo in this way, but like the only value you get from a dynamo is the same value you'll get from something like heavy. it will deny space, and will only get kills if the opponent is stupid enough to run into it
December 18, 2025 at 6:30 PM
weapons like rp, explo, well, edit, heavy, dynamo cant really play back as much because they'll get 0 value. but you play around them as the opponent a very similar way for one reason or another.
December 18, 2025 at 6:28 PM
i call it a "fake" backline. it plays like a normal weapon (not pussy) except it functions the same way as a backline when the opponent needs to run into you.
December 18, 2025 at 6:23 PM
I dont know how to english, hopefully you got the point
December 18, 2025 at 4:54 AM
But that'd be difficult because getting data of low level players is impossible because nintendo stopped stat.ink from working unless you manually put games in which you can obviously bullshit
stat.ink -- Go Deeper, Have More Fun.
stat.ink saves and analyzes your Splatoon results.
stat.ink
December 18, 2025 at 4:53 AM