Steve
@megadwarf.ca
60 followers 14 following 68 posts
Solo Dev making a game about creatures & cards. Check out my last game, Jurassic Gym: https://store.steampowered.com/app/3695640 https://megadwarf.ca - Webite https://megadwarf.ca/steve - Portfolio
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megadwarf.ca
Can you pet the dog?

You can, in fact, pet 𝐄𝐕𝐄𝐑𝐘𝐓𝐇𝐈𝐍𝐆. First pass of the Dynamic Petting System! You even crouch to pet the small ones!

@canyoupetthedog.com
#IndieDev #GameDev #SoloDev #Pokemon
megadwarf.ca
Got distracted blocking out the sewer area and decided I needed interactive garbage...

#IndieDev #GameDev #SoloDev
megadwarf.ca
Simple Wait for Time of Day mechanic. NPCs don't have schedules (yet?), but creatures have multipliers on their spawn chances based on the time of day.

#IndieDev #GameDev #SoloDev #Pokemon
megadwarf.ca
I said Character Creation was a later thing... But what if instead...?

Was a doozy to get working with the save and load system, but it's all done and moderately polished.

#IndieDev #GameDev #SoloDev #Pokemon
megadwarf.ca
Yeah, you're definitely right! I'll play around with some colours today.
megadwarf.ca
Catching isn't always a success, of course.
megadwarf.ca
The catch mechanic now has visuals! Needs some more 𝘰𝘰𝘮𝘱𝘩 still, but it'll get there. Anything obvious immediately stand out as missing to you?

This took me forever as is... so let's call it good enough for now 👍

[Generated card art is temporary for prototyping]
#IndieDev #GameDev #Pokemon
megadwarf.ca
You can now attempt to flee battles (only as your first action per turn)!
Animation needs some love, but I'm happy with it 🏃

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev #Pokemon
megadwarf.ca
Scribbles are my ✨ aesthetic ✨

Back to the UI grind... This time, first pass at a pause menu (and refactoring how saving/loading works). Lots left to do, but enough for now!

Feel free to ignore the save timestamps that say how late I stayed up to finish this.

#GameDev #IndieDev #Unity #Pokemon
megadwarf.ca
Combo cards! You can enhance effects of cards if the last card played did a certain damage type or applied a certain status. Along with a visual indicator that the combo is ready.

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev
megadwarf.ca
Phew, got multi-targeting abilities working.

Needs some feedback and polish love, but the core is there and I can take a long break from it now!

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev
megadwarf.ca
Finally got around to (very painfully) adding UI animations for 'On Draw' card effects for both teams.

You can actually kind of tell what is going on now! Before, every card just popped its effect instantly and all at once.😬

[Generated card art is temporary for prototyping]
#GameDev #IndieDev
megadwarf.ca
Can you pet the dog?

You can, in fact, pet 𝐄𝐕𝐄𝐑𝐘𝐓𝐇𝐈𝐍𝐆. First pass of the Dynamic Petting System! You even crouch to pet the small ones!

@canyoupetthedog.com
#IndieDev #GameDev #SoloDev #Pokemon
megadwarf.ca
Silly intro sequence and the first iteration of equippable clothing (at some point there will be full character customization but I got bigger fish to fry).

#GameDev #IndieDev #SoloDev
megadwarf.ca
Steve @megadwarf.ca · Jul 15
It wouldn't be a game made by me if there wasn't some kind of dress up mechanic...

#IndieDev #GameDev #IndieGame
megadwarf.ca
Steve @megadwarf.ca · Jun 15
Added coloured rarity backgrounds to the overview. Now to think of more stats that I should track.

store.steampowered.com/app/3782040/...

#GameDev #IndieDev #SteamNextFest #NextFest
megadwarf.ca
Steve @megadwarf.ca · Jun 14
Phew. The weekend is here to save the day from daily wishlist decay.

Try out my demo!
store.steampowered.com/app/3782040/...

#GameDev #IndieGame #SteamNextFest #NextFest
megadwarf.ca
Steve @megadwarf.ca · Jun 13
Thanks! All the dinosaur systems are the most fun to play around with. Things like decision making and wandering!

My buddy is just a fan of these desktop idle games and was talking about them. I was interested to see if I could figure out how all the transparency tech worked and here we are!
megadwarf.ca
Steve @megadwarf.ca · Jun 13
Added a much needed overview screen (now live in the Demo on Steam!). You can now access a list of all your equipment and dinosaurs so you don't have to look around your gym. AND everything updates in real-time.

#GameDev #IndieGame #SteamNextFest #NextFest
megadwarf.ca
Steve @megadwarf.ca · Jun 10
If you're looking for a cute little desktop idle game about running a modern day gym for dinosaurs, then you have very specific tastes and I have a demo for you to try.

#GameDev #SteamNextFest #NextFest #IndieGame
Jurassic Gym Demo on Steam
Run your own dinosaur gym on the bottom of your screen while you stay productive! Hatch new buddies, train them up, send them to competitions, and spend your winnings upgrading and customizing your Ju...
store.steampowered.com
megadwarf.ca
Steve @megadwarf.ca · Jun 8
store.steampowered.com/app/3782040/...

Jurassic Gym Demo is live for Steam Next Fest (a wee bit early, because why not). Give it a try!

#GameDev #IndieGame #NextFest #SteamNextFest
megadwarf.ca
Steve @megadwarf.ca · Jun 5
store.steampowered.com/app/3782040/...

The demo for my silly little desktop game where you run a modern day gym for dinosaurs will be part of Steam Next Fest.

Try it, wishlist it, review it!

#GameDev #IndieGame #NextFest
megadwarf.ca
Steve @megadwarf.ca · May 31
New little trailer for Jurassic Gym!
(Making trailers is hard, man.)

store.steampowered.com/app/3695640/...

#GameDev #IndieGame #IndieDev
megadwarf.ca
Steve @megadwarf.ca · May 27
Floor changing shaders! This took... so long.

I am not the most familiar with shader graph, but after much trial and tribulation, I'm pretty happy with the result.

Also added subtle environment particles (like snow) to some flooring.

#GameDev #IndieGame #IndieDev #art
megadwarf.ca
Steve @megadwarf.ca · May 20
I said "Wiggle" to myself one too many times while making animations for when you pick dinosaurs up.

Thus, a dinosaur wiggling music video was born.

store.steampowered.com/app/3695640

#GameDev #IndieGame #art #music
megadwarf.ca
Steve @megadwarf.ca · May 19
In my haste, I wrote a terrible, truly awful auto save system that SPEWED garbage and made the game hang. I just finished spending a deeply embarrassing amount of time rewriting it... but I got its garbage allocation down 99.78%.

I hated every second of it, but I am glad it is done.

#GameDev