Meglos
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meglos.bsky.social
Meglos
@meglos.bsky.social
Writer and Narrative designer. Creative Director of Beyond Skyrim: Morrowind. She/They/Any.
I, too, am uncomfortable at how chatbots are marketed and the harmful fantasies that are being pushed, but I think assigning moral value to how one treats a non-sentient bundle of code leans a little too close to the "video games cause violence"/wrongthink kind of rhetoric
December 31, 2025 at 4:50 AM
When it comes to why photographing red sucks, it's because camera sensors have far fewer red receptors than green or blue. This is because sensor composition is balanced around the colours that show up more in nature, green being the most common and red being the least.
September 4, 2025 at 9:09 AM
The documentary ep was mind-bogglingly bad. Apart from choosing quite possibly the least compatible premise to fit with the style and not understanding how to actually make use of said style from a storytelling perspective, it also went out of its way to say absolutely nothing by the end.
August 30, 2025 at 7:12 AM
Dang I haven't been to the PNE in ages, that's the good shit right there
August 25, 2025 at 8:43 AM
I think that's perfectly normal; when you like a thing you're more inclined to think about it and dwell on the parts that didn't work for you. If you didn't like something at all then thinking about it is less fun and you'll dredge up fewer interesting thoughts as a whole.
August 11, 2025 at 2:21 AM
I'm sensing a pattern here lmao
August 10, 2025 at 6:05 PM
I wasn't vibing with the sport/combat part of the game until I turned on the star thing that put it in 'extra-hard' mode, and all of a sudden it felt like it had real tension and stakes! Extremely good, deeply underrated game.
June 23, 2025 at 10:22 PM
Compare this to say, Baldur's Gate, a game which is so beholden to recreating the exact mechanics of AD&D into a CRPG that it completely disregards what would actually make a good *game*. P:T feels like it falls much more in line with modern design sensibilities, despite being released a year later.
May 30, 2025 at 9:22 AM
I think when people say this, they don't really mean "every element of this game was done well" but rather "this game was groundbreaking and ahead of its time". Imo what makes it this is how it actually uses the mechanics of the game to tell the story, something which even modern RPGs struggle with.
May 30, 2025 at 9:16 AM
I think something to keep in mind is that even for games that are more suited to or strongly recommend controllers, there's a portion of people who will want to play it on kb+m anyway - whether for preferential reasons or accessibility. *Owning* one doesn't necessarily factor into it.
April 23, 2025 at 6:45 PM
Glad it held up so well for all these years hahaha
April 10, 2025 at 9:00 AM
Anyone playing bg3 on PC should install this mod (and all its dependencies). It makes the game so much cooler to play, almost like a modern Dragon Age Origins www.nexusmods.com/baldursgate3...
WASD Character Movement
Explore Faerûn from an immersive Third-Person view and use WASD to move your Heroes.
www.nexusmods.com
March 27, 2025 at 6:41 PM
Dishonored's Flooded District did it right too - take away the player's weapons and gadgets, but leave their magic powers. That way you can ONLY rely on the stuff you spent time upgrading, which also happens to be the game's cool shit, and makes you feel good about spending resources upgrading them.
March 25, 2025 at 2:05 AM
I think the thing people tend to miss about Buffy was that out of the whole cast of characters, the most interesting, nuanced, well-rounded, and complicated one was, in fact, Buffy herself.
February 21, 2025 at 7:46 AM
You can turn off raids in Valheim in the difficulty menu now! No need to use the console. Can also turn down the skill drain penalties for death, which makes the game much more chill overall.
February 17, 2025 at 6:56 AM
Reposted by Meglos
My advice to EA (not that they care): you have an IP that a lot of people love. Deeply. At its height, it sold well enough to make you happy, right? Look at what it did best at the point where it sold the most. Follow Larian's lead and double down on that. The audience is still there. And waiting. ❤️
February 5, 2025 at 11:59 PM
Especially the ones they tried to play off as new maps but were really the same navmesh again dressed up with a different tileset!
January 13, 2025 at 12:24 AM
Every. Single. Map from Dragon Age 2. Fans of the game will know what I'm talking about.
January 13, 2025 at 12:10 AM
Cuno *is* the cat.
January 1, 2025 at 9:58 AM
Those were the exact three titles that got me back into p&cs a few years ago! Used to love them as a kid but then I didn't touch any for close to 20 years. Also highly recommend Kathy Rain and Lair of the Clockwork God.
December 25, 2024 at 4:34 AM
A deckbuilding roguelike, huh?
December 17, 2024 at 9:50 AM
Pressing space is the most common I think, usually requiring a first press to show the prompt and then a second to confirm
December 9, 2024 at 8:12 PM