MekerevToonArt 🔞
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mekerevtoonart.bsky.social
MekerevToonArt 🔞
@mekerevtoonart.bsky.social
Trainee 3D modeler specializing in character design, eventually for videogames and funny stuff.
Minors DNI.
- https://mekerevtoonart.newgrounds.com
- https://ko-fi.com/mekerevtoonart
A 3D model of a little creature called Kichick: a fluffy bird characterized by comically long legs.
This one is a little different because I had no sketch to begin with; only some notes and concepts.

I'm afraid I made a little mess with the wings and the colors here. Oh well, ... ...
January 3, 2026 at 3:16 PM
Second test for Toons&TFs; after the flattening, inflation with a helium tank.
The result is not that bad, but a bit clunky since I used a Lattice modifier for the chest and one per cheek. Add to them the one used for the flattening and it makes 4.
December 31, 2025 at 6:09 PM
Before the end of the year, I wanted to make some tests to realize in 3D the same "funny stuff" I used to make with digital art (www.deviantart.com/mekerevtoona...)

This is a quick use of the Lattice modifier to flatten a faerig like a paper sheet and make it glide like a leaf.
December 31, 2025 at 3:08 PM
After a short Christmas break I went back to work and remodeled Faerig for rigging and poses.

Here I had some problems with the mouth, since it's very small and hard to make it visible in 3D. Maybe I'll return on it later for a solution that doesn't require to double the topology.
December 27, 2025 at 10:28 PM
The next original creature I brought from sketch to 3D model is Tabble: a halfway between frog and tadpole, made of rock.

Since I thought that an earth-type frog would inevitably bring to mud and sound banal, I also made a volcanic version that associates to lava instead. Which one do you prefer?
December 20, 2025 at 3:15 PM
A relatively simple test I made to try rigid body physics on Blender.

A plinko-like board with random obstacles, metallic spheres above, active RB-Physics to make them fall and a manually animated bowl below to try catching them like an improvised minigame.
December 18, 2025 at 12:29 AM
Since I got the basics of rigging and pose, I went back to create a proper model of the Spoofy and rig it.
Here's a comparison between old and new model and some simple poses.

I also tried something with Background settings to set a starry night sky. Not very proud of the result.
December 11, 2025 at 4:01 PM
Still working on my original creatures, from sketches to 3D models.
This one is Jellien: a UFO-Jellyfish with 6 tentacles and a huge eye.

This one got quite troublesome because of the tentacles and the water segment. It took me a while but I found the way to do both (kinda). Here's the result.
December 6, 2025 at 8:34 PM
Another creature I modeled from some relatively old sketches.

the Orcnuckle is a sturdy acquatic creature of artic regions, known for swimming well and punching even better.

This is also my very first attempt at rigging a character and animating him in some basic poses
December 2, 2025 at 6:11 PM
The next creature turned into a 3D model is Flovipot: a little snake and a pitcher plant that live in symbiosis as one.
I modeled this without sculpting at all. Just basic tools.

I made two versions: one with big crawling roots and one that hops on the enlarged pitcher sack. Which one is better?
November 28, 2025 at 6:05 PM
The third original creature I modeled comes from a list of sketches I never developed properly.

This is Snair: a little air-type snail with small flap-like arms, a cloud on their shell and literally inflated big eyes.
Also, I tested a technique to give the model a black outline. Do you like it?
November 24, 2025 at 3:09 PM
Another original creature from sketches I made years ago.

This is a Faerig: a little plushie-like sprite with some robotic parts and engineering skills.
Like the spoofies, unfortunately some parts of him are needlessly hi-poly and need retopology.
I'll get there once I learn how to rig.
November 20, 2025 at 2:31 PM
Some years ago I started designing little original creatures to try different shapes and forms from the humanoid one; and the first ones I made are some little balloon ghosts with mittens that I called Spoofy.

This is my first actual attempt at sculpting, so the geometry is kinda messy.
November 17, 2025 at 5:18 PM
More 3D models of inanimate objects to practice shading and basic 3D edit.

Here are some models of pretty common throwable bombs, eventually for videogames: the classic toony black ball, the Stiel24 (also called Potato Masher, it seems), a 7-pack of dynamite and an MkII (or Ananas Grenade).
November 15, 2025 at 12:50 AM
After the very first tutorials on how to use Blender, I tried modeling some inanimate objects on my own to apply the lessons.

Here are a bucket, a jester hat and an oversized toy hammer.
November 13, 2025 at 12:15 AM
After a long hiatus due to several problems, I decided to quit Digital drawing and switch to 3D modeling, since it seems more adapt to me.
I'm making good progress thanks to some tutorials found online.
Soon I'll post my first 3D models, made without any direct tutorial.
November 12, 2025 at 6:23 PM
My annual artworks recap, in which I show (part of) a drawing I made for each month of the year, plus a 13th pic I selected for some special reason.
The full description and commentary is on my NewGrounds gallery: www.newgrounds.com/art/view/mek...
And that's all. Happy new year, everyone!
December 31, 2024 at 2:23 PM
Something of what I learned to do thanks to the high demand on (the old) DeviantArt: TransForms and Toon Antics.
Here're some pictures of my OCs involved in classic toon transforms such as flattening and inflation. Some pics are quite old, but still good.
December 28, 2024 at 5:23 PM
This year I used to also design and draw some little creatures to practise drawing more that just humanoids.
These are some reference sheets and an illustration of these creatures. I have more sketches and infos about them in my art galleries on NewGrounds and DeviantArt.
December 18, 2024 at 2:28 PM
Some occasional fanarts drawn through the year.
In order we have Chelsea from Ruby Gillman: Teenage Kraken, Eri rom Metal Slug, Flannery from Pokèmon O. Ruby/A. Sapphire and Gwen from Total Drama.
I don't usually draw fanarts, though. I prefer to focus on my OCs
December 14, 2024 at 5:01 PM
Some illustrations of my Original Characters made these years.
In order they're Kyria, Helen, Tracy and Vaenerielle.
I have many more OCs and ideas, but I'm kinda slow at drawing.
December 12, 2024 at 3:47 PM